decode: proto 302 · 1307 stat syncs · 342 zone events · 531 soldier mappings · 2.06s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Samuel#73 | 1421▲ +18 | 93 | 27 | 3 | 0 | 0 | 31.00 | 1 | 5846 |
| Klon09#1 | 1240▲ +44 | 80 | 32 | 0 | 3 | 2 | 5.33 | 2 | 5114 |
| policedude931 | 1252▼ -102 | 70 | 25 | 2 | 0 | 0 | 70.00 | 0 | 4485 |
| Gu1ko910 (AI) | — | 13 | 5 | 0 | 6 | 1 | 1.30 | 2 | 1778 |
| AmanninPET (AI) | — | 18 | 11 | 1 | 0 | 3 | 1.29 | 2 | 1735 |
| Lilboy (AI) | — | 15 | 9 | 0 | 0 | 2 | 1.15 | 2 | 1695 |
| Shandizen (AI) | — | 14 | 8 | 0 | 0 | 2 | 1.17 | 2 | 1549 |
| TheVestancer (AI) | — | 14 | 8 | 0 | 0 | 2 | 0.93 | 1 | 1170 |
| Captain1612 (AI) | — | 9 | 1 | 0 | 0 | 3 | 0.53 | 1 | 680 |
| FruelChris (AI) | — | 9 | 3 | 0 | 0 | 3 | 0.56 | 0 | 679 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Luzzik (AI) | — | 20 | 19 | 0 | 0 | 5 | 0.65 | 0 | 1214 |
| granizo-tronado0@psn | 696▼ -16 | 20 | 4 | 1 | 1 | 7 | 0.48 | 0 | 909 |
| SminhtAI (AI) | — | 16 | 11 | 0 | 0 | 5 | 0.62 | 0 | 900 |
| OldRedEyes | 1186▼ -18 | 16 | 9 | 0 | 2 | 8 | 0.34 | 0 | 894 |
| exteymosa75632 (AI) | — | 13 | 6 | 0 | 0 | 5 | 0.41 | 0 | 610 |
| Fox2232 (AI) | — | 2 | 1 | 0 | 12 | 4 | 0.09 | 0 | 534 |
| Zero25485 (AI) | — | 9 | 6 | 0 | 0 | 4 | 0.39 | 0 | 450 |
| twitchtvsave (AI) | — | 4 | 3 | 0 | 6 | 7 | 0.11 | 0 | 444 |
| Failmann (AI) | — | 6 | 2 | 0 | 0 | 7 | 0.16 | 0 | 240 |
| MrPhiaraFreeX (AI) | — | 5 | 2 | 0 | 0 | 7 | 0.12 | 0 | 230 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:47 | sector_3 | Team 1 | 14 | Klon09#1, Shandizen, TheVestancer, AmanninPET, Gu1ko910 |
| 7:21 | sector_2_b | Team 1 | 9 | Klon09#1, Shandizen, AmanninPET, Lilboy, Captain1612 |
| 10:40 | sector_1 | Team 1 | 5 | Samuel#73, Lilboy, Gu1ko910 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.