decode: proto 302 · 1720 stat syncs · 0 zone events · 672 soldier mappings · 2.35s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Игорь#69 | 1021▲ +42 | 56 | 45 | 0 | 3 | 7 | 1.87 | 0 | 3954 |
| FoxPioner#1 | 1127▲ +56 | 43 | 20 | 2 | 14 | 3 | 2.69 | 0 | 3113 |
| timkaSSSR#1 | 552▼ -61 | 39 | 22 | 0 | 0 | 8 | 0.83 | 0 | 2856 |
| sdabbly5 (AI) | — | 35 | 26 | 1 | 4 | 6 | 1.06 | 0 | 2632 |
| rafilhakimov332 | 774▼ -71 | 40 | 29 | 0 | 0 | 4 | 2.11 | 0 | 2575 |
| stheron403 (AI) | — | 21 | 13 | 0 | 4 | 6 | 0.72 | 0 | 2360 |
| KeyPlaychan (AI) | — | 19 | 11 | 0 | 8 | 4 | 0.68 | 0 | 1947 |
| DeRy (AI) | — | 12 | 11 | 0 | 0 | 4 | 0.48 | 0 | 1880 |
| KyoCalime (AI) | — | 17 | 14 | 0 | 0 | 6 | 0.59 | 0 | 1765 |
| AngelNight (AI) | — | 23 | 10 | 0 | 0 | 7 | 0.72 | 0 | 1375 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Я_СИБИРЯК | 1580▲ +23 | 82 | 51 | 3 | 6 | 6 | 3.15 | 0 | 5028 |
| rwdkjb5514 (AI) | — | 26 | 18 | 0 | 16 | 4 | 1.08 | 0 | 1978 |
| Poyraz0618 | 882▼ -118 | 36 | 12 | 1 | 0 | 7 | 1.09 | 0 | 1850 |
| RockyKasa (AI) | — | 23 | 12 | 0 | 0 | 6 | 0.70 | 0 | 1704 |
| Oscop82516 (AI) | — | 28 | 14 | 0 | 0 | 4 | 1.08 | 0 | 1594 |
| KoolottyV (AI) | — | 21 | 14 | 0 | 2 | 7 | 0.58 | 0 | 1573 |
| Dongle73 (AI) | — | 18 | 14 | 0 | 0 | 4 | 0.86 | 0 | 1040 |
| contorm (AI) | — | 19 | 12 | 0 | 0 | 8 | 0.44 | 0 | 1034 |
| andy10121357 (AI) | — | 13 | 9 | 0 | 8 | 7 | 0.37 | 0 | 1028 |
| MrShungki64081 (AI) | — | 10 | 4 | 1 | 0 | 6 | 0.28 | 0 | 829 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:20 | sector_1 | Team 1 | 0 | |
| 7:56 | sector_2 | Team 1 | 0 | |
| 10:09 | sector_2 | Team 1 | 0 | |
| 14:39 | sector_3 | Team 1 | 0 | |
| 17:02 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.