decode: proto 302 · 1383 stat syncs · 204 zone events · 466 soldier mappings · 2.32s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| TheBlindLeader#1 | 1802▲ +16 | 40 | 21 | 0 | 37 | 3 | 2.50 | 0 | 2846 |
| clemprg64 | 802▼ -198 | 26 | 12 | 0 | 0 | 6 | 0.81 | 0 | 1375 |
| 诸将皆劲劲卒 ✗ | 400▲ +150 | 19 | 6 | 1 | 0 | 6 | 0.58 | 0 | 1150 |
| ewaand150 ✗ | 607▼ -243 | 17 | 8 | 0 | 0 | 6 | 0.55 | 0 | 780 |
| Meow1994 | 836▼ -30 | 18 | 2 | 0 | 0 | 4 | 2.57 | 0 | 770 |
| BLACK_STALKER#2 | 842▼ -51 | 17 | 4 | 0 | 0 | 6 | 0.77 | 0 | 728 |
| emjepe@psn | 400 | 14 | 6 | 0 | 0 | 4 | 0.82 | 0 | 680 |
| Boss_955 | 770▼ -230 | 11 | 3 | 1 | 0 | 5 | 0.41 | 0 | 650 |
| Нога_Бомжа | 872▼ -127 | 8 | 3 | 0 | 0 | 5 | 0.31 | 0 | 440 |
| vertushok6457 | 912▼ -48 | 5 | 3 | 0 | 0 | 5 | 0.31 | 0 | 260 |
| SKGuyY (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| sekke62 | 1523▲ +86 | 48 | 32 | 1 | 8 | 5 | 1.60 | 3 | 4718 |
| nodon3356 | 1003▲ +69 | 37 | 13 | 0 | 0 | 6 | 1.19 | 2 | 2930 |
| illMicahlli | 555▲ +116 | 47 | 8 | 1 | 2 | 2 | 3.92 | 1 | 2449 |
| ThePyro112 | 1346▲ +38 | 11 | 7 | 1 | 10 | 3 | 0.50 | 2 | 2399 |
| PirikPyro | 860▲ +38 | 22 | 2 | 0 | 0 | 3 | 1.57 | 1 | 1485 |
| Incompetento | 1196▲ +196 | 6 | 1 | 1 | 19 | 1 | 0.60 | 1 | 1390 |
| takeja | 1177▼ -5 | 10 | 2 | 2 | 0 | 2 | 0.91 | 0 | 932 |
| leehansaeng20 | 440▼ -33 | 10 | 2 | 0 | 0 | 5 | 0.43 | 1 | 850 |
| schinokas44987 | 838▼ -24 | 15 | 0 | 0 | 0 | 3 | 0.88 | 0 | 767 |
| kongiao (AI) | — | 18 | 0 | 0 | 0 | 0 | 1.64 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:16 | sector_3_c | Team 2 | 9 | Incompetento, nodon3356, ThePyro112, sekke62 |
| 9:24 | sector_2_a | Team 2 | 6 | nodon3356, sekke62 |
| 12:29 | o0h12 | Team 2 | 10 | PirikPyro, leehansaeng20, ThePyro112, illMicahlli, sekke62 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.