decode: proto 302 · 1985 stat syncs · 478 zone events · 735 soldier mappings · 3.71s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ri4en | 967▲ +6 | 51 | 30 | 3 | 0 | 9 | 1.55 | 1 | 4180 |
| matveistark | 1086▲ +10 | 39 | 23 | 3 | 0 | 5 | 1.77 | 1 | 3946 |
| Chipa17575 | 1016▲ +16 | 44 | 29 | 1 | 0 | 8 | 1.63 | 0 | 2610 |
| sacrulx | 686▼ -6 | 34 | 18 | 1 | 0 | 7 | 1.36 | 1 | 2200 |
| Witcher98121 | 922▼ -126 | 37 | 23 | 0 | 0 | 10 | 0.93 | 0 | 2045 |
| ZOLIK#1 | 1026▼ -212 | 20 | 18 | 0 | 0 | 12 | 0.48 | 1 | 1930 |
| chatty_talker00@psn | 1060▼ -58 | 30 | 16 | 0 | 0 | 10 | 0.86 | 0 | 1700 |
| Kirill79492 | 771▼ -229 | 26 | 19 | 0 | 0 | 10 | 0.68 | 0 | 1650 |
| Maria#60 | 683▼ -159 | 21 | 5 | 0 | 0 | 9 | 0.35 | 1 | 1330 |
| EdonyardoGuy (AI) | — | 14 | 6 | 0 | 8 | 9 | 0.29 | 0 | 1223 |
| Полковник1 ✗ | — | 1 | 1 | 0 | 0 | 2 | 0.20 | 0 | 75 |
| wexriqu5r (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.33 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Gal62 | 689▲ +81 | 73 | 2 | 2 | 0 | 1 | 10.43 | 0 | 3650 |
| matsblack | 1236▲ +236 | 46 | 21 | 0 | 0 | 10 | 0.66 | 0 | 2375 |
| naildavl | 1085▲ +85 | 57 | 12 | 0 | 0 | 8 | 1.04 | 0 | 2361 |
| marko977x | 985▲ +115 | 45 | 6 | 0 | 14 | 5 | 1.32 | 0 | 2146 |
| LOLIK5923 | 1213▲ +63 | 42 | 15 | 0 | 0 | 9 | 1.11 | 0 | 1885 |
| qr1mfw9txx | 784▲ +72 | 31 | 5 | 1 | 0 | 8 | 1.03 | 0 | 1645 |
| Echo_MHI | 1149▲ +29 | 25 | 14 | 1 | 0 | 2 | 1.39 | 0 | 1535 |
| Négeri | 982▲ +103 | 22 | 1 | 1 | 13 | 7 | 1.10 | 0 | 1375 |
| Snackxx | 1005▲ +22 | 27 | 4 | 1 | 0 | 7 | 1.12 | 0 | 1350 |
| ocrobermoney (AI) | — | 3 | 2 | 0 | 0 | 3 | 0.18 | 0 | 174 |
| kura_2232@psn ✗ | 795▼ -90 | 1 | 0 | 0 | 0 | 4 | 0.07 | 0 | 40 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:18 | sector_1 | Team 1 | 13 | Maria#60, ZOLIK#1, ri4en, matveistark, sacrulx |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.