decode: proto 302 · 2859 stat syncs · 922 zone events · 1112 soldier mappings · 8.62s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| kawainobunaga | 793▲ +108 | 117 | 26 | 11 | 46 | 12 | 1.77 | 0 | 8387 |
| iDriveVehicle | 1769▲ +21 | 79 | 20 | 3 | 0 | 7 | 1.98 | 0 | 4055 |
| snapz72 | 730▼ -12 | 39 | 9 | 0 | 61 | 7 | 0.78 | 0 | 3658 |
| leon3625 | 744▲ +49 | 51 | 30 | 1 | 9 | 13 | 0.68 | 0 | 3124 |
| Toster135 | 792▲ +5 | 52 | 19 | 1 | 1 | 10 | 0.87 | 0 | 3042 |
| kyrgyz1945 | 412▲ +12 | 52 | 12 | 1 | 26 | 3 | 2.60 | 0 | 2701 |
| omonkom | 766▲ +94 | 51 | 21 | 0 | 0 | 9 | 0.88 | 0 | 2615 |
| Genera1i | 1292▼ -2 | 38 | 10 | 1 | 11 | 14 | 0.73 | 0 | 2224 |
| Kryzov | 730▼ -16 | 34 | 9 | 0 | 0 | 9 | 0.58 | 0 | 1590 |
| massensen2880 (AI) | — | 7 | 5 | 0 | 0 | 10 | 0.12 | 0 | 404 |
| Dan0nnn ✗ | — | 6 | 1 | 0 | 0 | 2 | 0.55 | 0 | 350 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Anicetuss | 1384▼ -1 | 104 | 87 | 0 | 10 | 9 | 2.04 | 1 | 7064 |
| 耗子牌炮灰 | 1492▲ +5 | 63 | 28 | 6 | 18 | 8 | 1.43 | 0 | 4748 |
| KobayashiShigure | 1212▲ +10 | 68 | 18 | 4 | 16 | 4 | 3.09 | 0 | 4381 |
| White_Tiger#4 | 1105▼ -6 | 71 | 37 | 1 | 7 | 16 | 0.73 | 0 | 3814 |
| prokyhub | 789▼ -211 | 65 | 34 | 1 | 1 | 16 | 0.79 | 0 | 3802 |
| PinaColada | 484▼ -38 | 59 | 43 | 1 | 0 | 13 | 0.86 | 0 | 3775 |
| HomelyColt40@live | 420▼ -54 | 25 | 11 | 0 | 0 | 7 | 0.58 | 1 | 1830 |
| 从军神射手Is-2 ✗ | 400▲ +150 | 24 | 22 | 0 | 2 | 1 | 4.80 | 0 | 1473 |
| pailhid (AI) | — | 4 | 3 | 0 | 18 | 11 | 0.07 | 0 | 859 |
| m46_patton ✗ | 836▼ -34 | 4 | 1 | 2 | 5 | 2 | 0.33 | 0 | 440 |
| ROSGEY (AI) | — | 5 | 4 | 0 | 0 | 9 | 0.10 | 0 | 305 |
| jmj7rfebo (AI) | — | 24 | 0 | 2 | 0 | 0 | 3.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 11:15 | sector_1_a | Team 2 | 3 | Anicetuss, HomelyColt40@live |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.