decode: proto 302 · 1416 stat syncs · 386 zone events · 490 soldier mappings · 1.75s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| a1333eqwe | 1706▲ +34 | 48 | 29 | 0 | 9 | 4 | 2.09 | 2 | 3914 |
| Sucrose1 | 1271▲ +105 | 36 | 9 | 4 | 4 | 2 | 4.50 | 1 | 3605 |
| 我想操逼我要操逼操到死 | 1619▲ +39 | 53 | 26 | 0 | 0 | 5 | 2.65 | 1 | 3165 |
| 奕剑の听雨阁 | 1408▲ +72 | 23 | 14 | 0 | 7 | 3 | 1.64 | 1 | 2034 |
| myzich1989 | 514▲ +67 | 11 | 5 | 0 | 0 | 2 | 1.38 | 2 | 1550 |
| mrshuang1 | 418▼ -54 | 7 | 2 | 1 | 0 | 3 | 0.54 | 1 | 1000 |
| MrWu1 | 400 | 6 | 2 | 0 | 0 | 3 | 0.46 | 1 | 810 |
| Wolenn | 400 | 7 | 1 | 0 | 0 | 3 | 0.64 | 1 | 425 |
| Crispias73723 (AI) | — | 45 | 0 | 1 | 0 | 0 | 3.00 | 2 | 0 |
| Licos200FL (AI) | — | 24 | 0 | 0 | 0 | 0 | 0.77 | 1 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| RRUURR | 1379▲ +34 | 38 | 13 | 2 | 26 | 4 | 1.73 | 0 | 3494 |
| XQA101 | 470▼ -111 | 18 | 15 | 1 | 1 | 6 | 0.50 | 0 | 1464 |
| Abe_Woodhull | 1499▲ +22 | 22 | 5 | 1 | 10 | 3 | 1.38 | 0 | 1328 |
| cyberacadem07 | 835▼ -165 | 23 | 11 | 0 | 0 | 6 | 1.05 | 0 | 1265 |
| Majеstic | 583▼ -57 | 16 | 7 | 1 | 0 | 5 | 0.55 | 0 | 1094 |
| Jxcm | 989▼ -30 | 12 | 6 | 0 | 3 | 5 | 0.32 | 0 | 634 |
| DexterMorgan987@psn | 620▼ -200 | 7 | 5 | 0 | 0 | 6 | 0.22 | 0 | 460 |
| laidbunny1 (AI) | — | 6 | 3 | 0 | 0 | 5 | 0.21 | 0 | 354 |
| marik92 | 831▼ -166 | 7 | 3 | 0 | 0 | 4 | 0.33 | 0 | 300 |
| beninemeth14 | 833▼ -196 | 5 | 2 | 0 | 0 | 6 | 0.23 | 0 | 220 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:32 | sector_3_a | Team 1 | 9 | a1333eqwe, 奕剑の听雨阁, mrshuang1, myzich1989 |
| 6:12 | sector_2_a | Team 1 | 16 | Crispias73723, Wolenn, a1333eqwe, 我想操逼我要操逼操到死, MrWu1, myzich1989 |
| 9:19 | sector_1_b | Team 1 | 6 | Crispias73723, Sucrose1, Licos200FL |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.