decode: proto 302 · 1021 stat syncs · 248 zone events · 354 soldier mappings · 4.0s · game 0.7.4.72
Assists are approximate — the replay records a lower assist count than the in-game scoreboard shows; all other columns match the in-game values.
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 1:48 | sector_1_a | USSR | 6 | julian554327, IssacYordick |
| 2:40 | sector_2_b | USSR | 9 | -Zum-, 戈кıуo人, tunikr52, kor돌격앞으로 |
| 3:27 | sector_3_b | USSR | 11 | julian554327, IssacYordick, tunikr52 |
| 4:49 | sector_4_a | USSR | 7 | DraziX, -Zum-, tunikr52 |
| 5:32 | sector_5_a | USSR | 9 | DraziX, -Zum-, 戈кıуo人, julian554327, tunikr52 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions or corrections? rollcallstats [at] gmail.com.