decode: proto 302 · 2617 stat syncs · 490 zone events · 870 soldier mappings · 6.16s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| icarditutu | 1437▲ +74 | 96 | 22 | 10 | 0 | 5 | 3.84 | 0 | 7620 |
| Kaznari | 1365▲ +110 | 60 | 12 | 6 | 0 | 4 | 3.33 | 0 | 5502 |
| Ryoseuke | 1460▲ +100 | 95 | 34 | 1 | 0 | 5 | 3.06 | 1 | 5345 |
| Gattsu_Orijin | 1635▲ +48 | 45 | 8 | 2 | 53 | 8 | 1.41 | 0 | 4740 |
| Power_Swing | 463▲ +63 | 46 | 16 | 1 | 20 | 9 | 1.02 | 0 | 3935 |
| Fishxx | 1346▲ +116 | 56 | 14 | 1 | 0 | 7 | 1.65 | 0 | 2750 |
| Grouper_CN | 408▲ +8 | 44 | 0 | 2 | 1 | 2 | 3.67 | 0 | 2198 |
| ZEKA_PSIHODELIJA | 718▲ +2 | 14 | 10 | 2 | 0 | 7 | 0.45 | 1 | 2195 |
| DarkPrus | 836▼ -5 | 26 | 10 | 1 | 0 | 13 | 0.48 | 0 | 1510 |
| PoyeteRobie (AI) | — | 6 | 1 | 0 | 0 | 11 | 0.09 | 0 | 1010 |
| manorial-hive483@psn ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ДикийПарень | 1498▲ +7 | 51 | 14 | 5 | 36 | 12 | 0.85 | 0 | 5314 |
| KIllmonger909 | 1092▲ +0 | 41 | 18 | 0 | 34 | 11 | 1.02 | 1 | 3669 |
| Mondraker17 | 666▲ +8 | 46 | 18 | 2 | 12 | 5 | 1.92 | 0 | 3433 |
| baron_ghost#1 | 1403▲ +1 | 42 | 16 | 2 | 5 | 8 | 1.11 | 1 | 3092 |
| Akinov#1 | 1392▼ -61 | 36 | 8 | 2 | 0 | 17 | 0.69 | 0 | 2890 |
| Bicsak64 | 847▼ -161 | 37 | 9 | 2 | 28 | 7 | 1.32 | 0 | 2721 |
| koleostro14 | 762▼ -32 | 25 | 5 | 3 | 0 | 12 | 0.50 | 0 | 2360 |
| Hyperbolism | 1315▼ -48 | 23 | 12 | 0 | 10 | 11 | 0.33 | 1 | 2239 |
| 3930114514杆牙 | 607▼ -65 | 21 | 10 | 0 | 4 | 11 | 0.31 | 1 | 1823 |
| mineev116rus | 898▼ -210 | 25 | 6 | 0 | 0 | 13 | 0.37 | 1 | 1560 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 6:27 | sector_3_a | Team 2 | 12 | mineev116rus, KIllmonger909, baron_ghost#1, 3930114514杆牙, Hyperbolism |
| 10:36 | h5p5x5 | Team 1 | 4 | Ryoseuke, ZEKA_PSIHODELIJA |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.