decode: proto 302 · 2114 stat syncs · 504 zone events · 823 soldier mappings · 4.36s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Marf99 | 1458▲ +64 | 47 | 31 | 3 | 20 | 11 | 0.75 | 0 | 3658 |
| udhfhw ✗ | 869▼ -3 | 25 | 13 | 0 | 17 | 3 | 1.25 | 0 | 2314 |
| hikitos2@psn | 1545▲ +9 | 21 | 12 | 0 | 19 | 13 | 0.22 | 0 | 1881 |
| Sovietspy101@live ✗ | 953▼ -6 | 27 | 16 | 1 | 0 | 7 | 0.59 | 0 | 1760 |
| big_cliff21@psn | 916▼ -20 | 33 | 18 | 0 | 0 | 13 | 0.48 | 0 | 1715 |
| An2368899@live | 525▲ +1 | 15 | 10 | 0 | 14 | 11 | 0.23 | 0 | 1643 |
| maksimus_1985 | 984▼ -16 | 21 | 14 | 1 | 1 | 7 | 0.55 | 0 | 1254 |
| Maxim#42 ✗ | 1013▼ -6 | 18 | 11 | 0 | 2 | 4 | 0.64 | 0 | 958 |
| ivan-18052012@psn ✗ | 400▲ +73 | 6 | 5 | 0 | 0 | 5 | 0.18 | 0 | 370 |
| FORZA_NAPOLI | 400 | 6 | 3 | 0 | 1 | 0 | 6.00 | 0 | 280 |
| Legionana (AI) | — | 6 | 2 | 0 | 0 | 6 | 0.18 | 0 | 255 |
| Andreason (AI) | — | 4 | 4 | 0 | 0 | 1 | 0.80 | 0 | 240 |
| TooSem (AI) | — | 2 | 0 | 0 | 0 | 4 | 0.08 | 0 | 90 |
| AceChefful (AI) | — | 2 | 0 | 0 | 0 | 5 | 0.08 | 0 | 75 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ttukdog | 1289▲ +10 | 98 | 28 | 7 | 4 | 5 | 2.97 | 0 | 5630 |
| Megas79897 | 1162▲ +19 | 96 | 24 | 1 | 7 | 4 | 3.69 | 0 | 4774 |
| b_e_k#1 | 1430▲ +6 | 90 | 7 | 3 | 20 | 5 | 3.33 | 0 | 4583 |
| Screamingdeath | 1655▲ +1 | 70 | 28 | 0 | 4 | 3 | 2.41 | 0 | 3173 |
| nicodudu44 | 1375▼ -9 | 53 | 24 | 0 | 2 | 3 | 2.41 | 0 | 2948 |
| бордо | 404▲ +4 | 44 | 21 | 0 | 15 | 3 | 3.38 | 0 | 2658 |
| dimitrispol2009@psn | 1195▼ -51 | 42 | 23 | 0 | 0 | 8 | 0.86 | 0 | 2260 |
| maxtro83 | 525▼ -475 | 3 | 2 | 1 | 0 | 1 | 0.60 | 0 | 680 |
| Larun ✗ | — | 7 | 5 | 0 | 0 | 1 | 1.17 | 0 | 360 |
| KackMo (AI) | — | 22 | 0 | 2 | 0 | 0 | 1.83 | 0 | 0 |
| Farapaper1000 (AI) | — | 17 | 0 | 2 | 0 | 0 | 0.94 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.