Not shown in game — engine values
Recoil amount0.04
Shot frequency (shots/sec)12.5
Sight distance0.3
Deviation recovery (extra)0.2
Max deviation20
Deviation: movement increase0, 20
Deviation: movement range2.1, 4
Deviation: turn-rate increase0.07, 0.5
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle0.4
Bullet typeball
Effective distance (m)300
Hit power mult9
Bullet mass (kg)0.01
Max distance (m)3,000
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetdefault
Computed
Hit Target Shots to kill (by range)2 hits at any range2 hits at any range
One-shot headshotto 200mto 200m
Time to kill (by range, s)10m: 0.08, 50m: 0.08, 100m: 0.08, 200m: 0.0810m: 0.07, 50m: 0.07, 100m: 0.07, 200m: 0.07
Time to kill (with bullet flight at muzzle speed, s)10m: 0.09, 50m: 0.15, 100m: 0.22, 200m: 0.3610m: 0.09, 50m: 0.14, 100m: 0.21, 200m: 0.35
Damage per second112.5136.12
Kills per magazine50
Magazine dump (s)87.27
Sustained DPS (with reload)64.2980.01
SpreadBase spread is 1.1× the median of 83 MGs: 49 are tighter, 29 wider.