decode: proto 302 · 2668 stat syncs · 714 zone events · 1005 soldier mappings · 5.01s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| LudwigSteiner | 1454▲ +46 | 154 | 67 | 2 | 35 | 5 | 4.28 | 0 | 7564 |
| ZdrobiDusmani#1 | 1012▲ +36 | 90 | 18 | 1 | 33 | 5 | 3.91 | 0 | 6695 |
| Commander#66 | 1206▲ +24 | 116 | 30 | 2 | 1 | 8 | 3.74 | 0 | 5450 |
| cplbob57@psn | 524▼ -44 | 39 | 13 | 0 | 0 | 1 | 6.50 | 0 | 2150 |
| GuunXLeo (AI) | — | 23 | 11 | 0 | 24 | 10 | 0.40 | 0 | 2034 |
| GOAIICOM (AI) | — | 39 | 20 | 0 | 0 | 9 | 0.76 | 0 | 2018 |
| freedian83 (AI) | — | 29 | 19 | 0 | 0 | 9 | 0.60 | 0 | 1894 |
| Tianhooker5611 (AI) | — | 34 | 10 | 0 | 2 | 8 | 0.72 | 0 | 1608 |
| RISTING96521 (AI) | — | 30 | 12 | 0 | 4 | 10 | 0.62 | 0 | 1549 |
| Panchosaka (AI) | — | 19 | 8 | 0 | 6 | 9 | 0.40 | 0 | 1124 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| MaxTiger | 1979▲ +8 | 135 | 67 | 3 | 23 | 5 | 4.35 | 1 | 8829 |
| _SturmDivision_ ✗ | 520▼ -19 | 54 | 39 | 3 | 19 | 7 | 1.32 | 1 | 5594 |
| ishantoss05 (AI) | — | 27 | 15 | 2 | 18 | 11 | 0.44 | 1 | 2844 |
| BtSmiff@psn | 756▼ -116 | 38 | 21 | 0 | 23 | 6 | 1.15 | 0 | 2448 |
| Cristisa (AI) | — | 24 | 21 | 0 | 12 | 10 | 0.43 | 0 | 2358 |
| Death1110 (AI) | — | 28 | 18 | 0 | 4 | 13 | 0.41 | 1 | 2110 |
| Naxel90 (AI) | — | 21 | 12 | 0 | 0 | 14 | 0.28 | 1 | 1975 |
| Gegod133 (AI) | — | 21 | 11 | 1 | 8 | 14 | 0.26 | 0 | 1804 |
| promek1211 (AI) | — | 23 | 13 | 0 | 0 | 12 | 0.34 | 0 | 1269 |
| skilsaul (AI) | — | 11 | 6 | 0 | 0 | 12 | 0.17 | 0 | 850 |
| Six003 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:55 | sector_1_a | USSR | 8 | _SturmDivision_, ishantoss05, Naxel90 |
| 11:02 | sector_2_a | USSR | 3 | MaxTiger, Death1110 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.