decode: proto 302 · 1908 stat syncs · 0 zone events · 764 soldier mappings · 2.77s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Andrew3235753@live | 1036▲ +3 | 93 | 57 | 1 | 6 | 5 | 7.75 | 0 | 7186 |
| maxoy2110 (AI) | — | 30 | 13 | 0 | 34 | 6 | 0.81 | 0 | 2998 |
| GeneralCashew5@live | 400▼ -22 | 51 | 18 | 2 | 0 | 3 | 3.64 | 0 | 2865 |
| gutsforg3 (AI) | — | 30 | 20 | 0 | 0 | 6 | 0.83 | 0 | 2210 |
| SKOMIS (AI) | — | 21 | 11 | 0 | 28 | 8 | 0.49 | 0 | 2131 |
| wilzo507 (AI) | — | 31 | 21 | 0 | 0 | 8 | 0.69 | 0 | 2074 |
| Grint (AI) | — | 33 | 18 | 0 | 0 | 8 | 0.69 | 0 | 1783 |
| quangcinoy1000 (AI) | — | 22 | 14 | 0 | 6 | 8 | 0.50 | 0 | 1655 |
| panin9 (AI) | — | 19 | 11 | 0 | 0 | 7 | 0.51 | 0 | 1368 |
| Punix (AI) | — | 17 | 7 | 1 | 4 | 6 | 0.49 | 0 | 1087 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| I9x19VSNI@live | 1298▲ +33 | 141 | 50 | 3 | 10 | 5 | 4.15 | 0 | 7303 |
| promek1211 (AI) | — | 31 | 15 | 0 | 10 | 8 | 0.74 | 0 | 1948 |
| Supierd (AI) | — | 26 | 19 | 0 | 0 | 7 | 0.72 | 0 | 1450 |
| Boyz (AI) | — | 21 | 10 | 0 | 6 | 8 | 0.42 | 0 | 1358 |
| Hericolice (AI) | — | 27 | 9 | 0 | 2 | 5 | 0.87 | 0 | 1244 |
| yuonga37761 (AI) | — | 21 | 12 | 0 | 4 | 7 | 0.58 | 0 | 1208 |
| FrayNoofler (AI) | — | 21 | 15 | 0 | 2 | 6 | 0.64 | 0 | 1204 |
| firebatiguer (AI) | — | 19 | 10 | 0 | 4 | 6 | 0.58 | 0 | 1158 |
| niceaf (AI) | — | 19 | 3 | 0 | 12 | 7 | 0.51 | 0 | 1112 |
| 58637943518 (AI) | — | 12 | 9 | 0 | 0 | 4 | 0.60 | 0 | 690 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 8:16 | sector_1 | Japan | 0 | |
| 10:53 | sector_2 | Japan | 0 | |
| 14:56 | sector_2 | Japan | 0 | |
| 17:14 | sector_3 | Japan | 0 | |
| 19:41 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.