decode: proto 302 · 1511 stat syncs · 0 zone events · 584 soldier mappings · 1.76s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| madmil98@psn | 636▲ +34 | 59 | 27 | 1 | 20 | 6 | 1.59 | 0 | 3152 |
| Fox2232 (AI) | — | 27 | 17 | 0 | 0 | 6 | 0.90 | 0 | 1444 |
| aLLMad (AI) | — | 17 | 9 | 0 | 14 | 4 | 0.77 | 0 | 1362 |
| joadg123@psn ✗ | 400▲ +150 | 19 | 12 | 0 | 1 | 3 | 1.36 | 0 | 1284 |
| sdreampengxua (AI) | — | 26 | 7 | 0 | 6 | 4 | 1.24 | 0 | 1264 |
| DLICAKIBRUNST (AI) | — | 17 | 8 | 0 | 8 | 5 | 0.55 | 0 | 1114 |
| PaulyDisus (AI) | — | 17 | 7 | 0 | 0 | 5 | 0.59 | 0 | 832 |
| ZeroPetro42198 (AI) | — | 12 | 7 | 0 | 0 | 4 | 0.52 | 0 | 650 |
| jhabruburger (AI) | — | 16 | 4 | 0 | 0 | 6 | 0.52 | 0 | 624 |
| WingAkhan (AI) | — | 11 | 7 | 0 | 0 | 4 | 0.44 | 0 | 580 |
| MarcusGoat (AI) | — | 7 | 5 | 0 | 0 | 1 | 1.40 | 0 | 380 |
| MithosioN (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.50 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Sniperdeouf14@psn | 1242▲ +3 | 53 | 32 | 0 | 16 | 3 | 2.41 | 0 | 3714 |
| jimihen_1974@psn | 764▼ -236 | 41 | 28 | 1 | 7 | 3 | 2.56 | 0 | 3095 |
| Naemne (AI) | — | 29 | 19 | 1 | 0 | 5 | 1.16 | 0 | 2515 |
| WillyDoocy (AI) | — | 22 | 19 | 0 | 2 | 6 | 0.63 | 0 | 1884 |
| Dayus92612 (AI) | — | 22 | 9 | 0 | 0 | 4 | 1.05 | 0 | 1589 |
| zjucc55 (AI) | — | 16 | 11 | 0 | 0 | 4 | 0.76 | 0 | 1538 |
| LiangSuck (AI) | — | 20 | 12 | 0 | 8 | 6 | 0.57 | 0 | 1528 |
| ali10807 (AI) | — | 22 | 13 | 0 | 10 | 4 | 1.00 | 0 | 1454 |
| Curtent42301 (AI) | — | 21 | 9 | 0 | 0 | 5 | 0.72 | 0 | 1350 |
| y3j5jj9kee (AI) | — | 24 | 13 | 0 | 0 | 4 | 1.20 | 0 | 1205 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:15 | sector_1_a | Axis | 0 | |
| 7:47 | sector_1_a | Axis | 0 | |
| 10:22 | sector_2_a | Axis | 0 | |
| 14:30 | sector_3_a | Axis | 0 | |
| 15:14 | sector_3_a | Axis | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.