decode: proto 302 · 1158 stat syncs · 0 zone events · 482 soldier mappings · 1.68s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| avtokran#1 | 1608▲ +2 | 59 | 45 | 0 | 10 | 2 | 3.69 | 0 | 3943 |
| DENITTIO | 1000▼ -0 | 53 | 44 | 1 | 5 | 3 | 2.79 | 0 | 3718 |
| EricCartman#51 | 941▼ -14 | 41 | 13 | 0 | 0 | 3 | 3.15 | 0 | 2650 |
| BOGOVITOS | 1110▼ -74 | 34 | 14 | 2 | 0 | 0 | 34.00 | 0 | 2575 |
| wangxidoudu (AI) | — | 21 | 15 | 0 | 4 | 4 | 0.88 | 0 | 1547 |
| Camegeus (AI) | — | 14 | 10 | 0 | 6 | 2 | 0.93 | 0 | 1384 |
| dimelie4974 (AI) | — | 15 | 13 | 0 | 0 | 2 | 1.07 | 0 | 1328 |
| dimakialex | 400 | 13 | 11 | 0 | 10 | 1 | 1.44 | 0 | 1211 |
| SiW11041 (AI) | — | 14 | 9 | 0 | 0 | 4 | 0.64 | 0 | 1180 |
| ON89197 (AI) | — | 7 | 1 | 0 | 0 | 1 | 1.00 | 0 | 393 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| popular-port61@psn | 403▲ +3 | 52 | 11 | 0 | 0 | 5 | 1.58 | 0 | 2238 |
| nzALBATROSS@live | 421▲ +2 | 26 | 13 | 0 | 0 | 1 | 2.60 | 0 | 1170 |
| Mindbi73624 (AI) | — | 12 | 5 | 0 | 6 | 5 | 0.44 | 0 | 768 |
| ljakgaming (AI) | — | 8 | 8 | 0 | 4 | 5 | 0.29 | 0 | 748 |
| y4js5dpcpa (AI) | — | 10 | 6 | 0 | 0 | 6 | 0.31 | 0 | 610 |
| Gencus2513 (AI) | — | 4 | 2 | 0 | 12 | 3 | 0.27 | 0 | 608 |
| Nord (AI) | — | 7 | 6 | 0 | 0 | 6 | 0.21 | 0 | 394 |
| pashaxq (AI) | — | 6 | 5 | 0 | 0 | 6 | 0.18 | 0 | 330 |
| REExclGohan (AI) | — | 1 | 0 | 0 | 6 | 4 | 0.04 | 0 | 284 |
| HOSLIYgam (AI) | — | 5 | 3 | 0 | 0 | 5 | 0.16 | 0 | 240 |
| Maxim2017_1 ✗ | 558▼ -10 | 2 | 1 | 0 | 0 | 2 | 0.18 | 0 | 90 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:16 | sector_1 | USSR | 0 | |
| 3:40 | sector_1 | USSR | 0 | |
| 6:02 | sector_2 | USSR | 0 | |
| 8:44 | sector_3 | USSR | 0 | |
| 10:16 | sector_3 | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.