decode: proto 302 · 2348 stat syncs · 0 zone events · 900 soldier mappings · 5.74s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| picasso#5 | 1155▲ +17 | 114 | 60 | 0 | 0 | 9 | 2.04 | 0 | 5960 |
| надписьнакурто | 665▼ -22 | 72 | 31 | 5 | 5 | 8 | 1.85 | 0 | 4464 |
| Govorun900 | 849▲ +24 | 70 | 52 | 0 | 23 | 10 | 1.40 | 0 | 4413 |
| LMS2 | 1024▼ -11 | 75 | 20 | 1 | 0 | 6 | 3.00 | 0 | 3490 |
| thesiecohu16 (AI) | — | 29 | 16 | 0 | 12 | 5 | 0.91 | 0 | 1828 |
| Turuka (AI) | — | 27 | 10 | 0 | 18 | 6 | 0.87 | 0 | 1828 |
| Cetas94286 (AI) | — | 19 | 10 | 0 | 12 | 7 | 0.47 | 0 | 1593 |
| kranxe1989 (AI) | — | 21 | 14 | 0 | 2 | 6 | 0.55 | 0 | 1142 |
| Mudemon (AI) | — | 18 | 12 | 0 | 4 | 8 | 0.41 | 0 | 1112 |
| motan25651 (AI) | — | 11 | 6 | 0 | 4 | 6 | 0.34 | 0 | 798 |
| mcesa1cdf (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| kilervano | 528▲ +128 | 114 | 65 | 4 | 5 | 7 | 3.45 | 0 | 7344 |
| SS在逆境中前进 | 894▼ -106 | 59 | 56 | 1 | 0 | 10 | 1.31 | 0 | 4298 |
| AllInty (AI) | — | 33 | 25 | 0 | 22 | 12 | 0.52 | 0 | 3061 |
| snowf24 (AI) | — | 24 | 18 | 1 | 32 | 9 | 0.51 | 0 | 3051 |
| kingbing (AI) | — | 33 | 21 | 0 | 0 | 11 | 0.54 | 0 | 2232 |
| Stiller53036 (AI) | — | 26 | 25 | 0 | 0 | 10 | 0.49 | 0 | 2180 |
| Chicken25357 (AI) | — | 33 | 23 | 0 | 0 | 9 | 0.67 | 0 | 2138 |
| Sololinary (AI) | — | 30 | 22 | 0 | 0 | 12 | 0.47 | 0 | 2130 |
| bon-ice2290@psn ✗ | 400▲ +150 | 28 | 13 | 0 | 0 | 3 | 2.33 | 0 | 1350 |
| tiuletticara (AI) | — | 5 | 4 | 0 | 12 | 10 | 0.10 | 0 | 837 |
| TheVestancer (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:48 | sector_1_a | Axis | 0 | |
| 19:07 | sector_1_a | Axis | 0 | |
| 20:48 | sector_2_a | Axis | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.