decode: proto 304 · 2734 stat syncs · 0 zone events · 979 soldier mappings · 8.4s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| NWord | 1774▼ -5 | 105 | 37 | 1 | 11 | 8 | 2.84 | 0 | 7022 |
| Crazy_Gewehr | 1610▲ +4 | 113 | 38 | 2 | 0 | 5 | 2.35 | 0 | 6043 |
| Oposl | 2030▲ +3 | 105 | 23 | 2 | 15 | 5 | 3.62 | 0 | 5163 |
| Timyr100000 | 1272▼ -19 | 42 | 20 | 3 | 7 | 7 | 1.00 | 0 | 4328 |
| kemonosenpai | 1368▼ -1 | 57 | 21 | 2 | 7 | 7 | 1.21 | 0 | 4132 |
| 理塘节度使 | 876▲ +1 | 37 | 8 | 3 | 20 | 3 | 2.47 | 0 | 4049 |
| oToNiC | 785▲ +12 | 46 | 28 | 0 | 18 | 7 | 1.21 | 0 | 3305 |
| ishika_ankit123 | 738▼ -11 | 27 | 15 | 0 | 2 | 7 | 0.66 | 0 | 2235 |
| GuRRu | 414▼ -28 | 20 | 4 | 0 | 6 | 3 | 0.87 | 0 | 2075 |
| Dftyr | 584▼ -416 | 16 | 9 | 0 | 0 | 6 | 0.57 | 0 | 1493 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| _VEBER_J6 | 1585▲ +56 | 78 | 37 | 2 | 18 | 10 | 0.95 | 0 | 5458 |
| Mexannik26 | 1867▲ +43 | 63 | 20 | 3 | 24 | 8 | 1.24 | 0 | 4041 |
| ekffka | 1193▲ +4 | 21 | 10 | 3 | 2 | 7 | 1.05 | 0 | 2493 |
| misha6363 | 790▲ +8 | 35 | 27 | 0 | 6 | 12 | 0.43 | 0 | 2394 |
| ZeDabbyKat | 1646▲ +18 | 38 | 12 | 1 | 22 | 9 | 0.62 | 0 | 2210 |
| jyf123 | 1072▼ -1 | 33 | 17 | 1 | 9 | 9 | 0.65 | 0 | 2204 |
| ewgen_kenig | 551▲ +2 | 40 | 15 | 1 | 3 | 10 | 0.60 | 0 | 2120 |
| ruben_21 | 733▼ -2 | 22 | 8 | 1 | 3 | 9 | 0.37 | 0 | 1205 |
| aldvowik01 (AI) | — | 2 | 1 | 0 | 20 | 7 | 0.05 | 0 | 834 |
| lenameldimiz657 (AI) | — | 5 | 1 | 0 | 0 | 9 | 0.10 | 0 | 214 |
| ____SMA__LB__ ✗ | — | 0 | 0 | 0 | 0 | 2 | 0.00 | 0 | 0 |
| Kretschmerrr ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:14 | sector_1 | USSR | 0 | |
| 7:30 | sector_2 | USSR | 0 | |
| 11:38 | sector_2 | USSR | 0 | |
| 16:15 | sector_3 | USSR | 0 | |
| 17:02 | sector_3 | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.