decode: proto 304 · 2533 stat syncs · 0 zone events · 989 soldier mappings · 5.14s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| tangible-lees85@psn ✗ | 1417▼ -8 | 110 | 89 | 1 | 22 | 10 | 1.93 | 0 | 7176 |
| sasewangyasa (AI) | — | 33 | 24 | 0 | 34 | 9 | 0.66 | 0 | 3596 |
| redgime9 (AI) | — | 16 | 7 | 0 | 22 | 10 | 0.30 | 0 | 2667 |
| orthagai (AI) | — | 28 | 23 | 0 | 0 | 9 | 0.55 | 0 | 2505 |
| isnag42142 (AI) | — | 32 | 18 | 0 | 12 | 10 | 0.63 | 0 | 2504 |
| www097902 (AI) | — | 40 | 31 | 0 | 0 | 11 | 0.68 | 0 | 2428 |
| heniuzface (AI) | — | 29 | 22 | 0 | 0 | 10 | 0.54 | 0 | 2290 |
| kuzma_UA_@psn ✗ | 400▲ +135 | 38 | 23 | 0 | 0 | 4 | 2.00 | 0 | 1945 |
| doggyyy (AI) | — | 22 | 16 | 0 | 0 | 11 | 0.39 | 0 | 1612 |
| stapick1004 (AI) | — | 23 | 13 | 0 | 8 | 9 | 0.44 | 0 | 1607 |
| JackenX (AI) | — | 14 | 3 | 1 | 0 | 6 | 0.45 | 0 | 730 |
| yadika1334 (AI) | — | 1 | 1 | 0 | 0 | 2 | 0.09 | 0 | 60 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| BMWBD_S@psn | 2036▲ +11 | 243 | 131 | 2 | 32 | 8 | 3.28 | 0 | 13766 |
| YawingPotHead@psn | 514▼ -29 | 82 | 11 | 2 | 3 | 3 | 4.32 | 0 | 3572 |
| mima31180 (AI) | — | 54 | 12 | 1 | 0 | 5 | 1.80 | 0 | 2940 |
| Youngd101 (AI) | — | 31 | 22 | 0 | 4 | 6 | 0.86 | 0 | 1889 |
| THEAMO (AI) | — | 20 | 13 | 0 | 16 | 6 | 0.59 | 0 | 1733 |
| GoodMiGawes (AI) | — | 19 | 9 | 0 | 22 | 8 | 0.41 | 0 | 1724 |
| CuanRona (AI) | — | 26 | 14 | 0 | 0 | 8 | 0.55 | 0 | 1270 |
| starmastard (AI) | — | 26 | 10 | 0 | 0 | 6 | 0.72 | 0 | 1228 |
| Zomber (AI) | — | 22 | 16 | 0 | 0 | 6 | 0.63 | 0 | 1210 |
| tamilius24112by (AI) | — | 17 | 7 | 0 | 0 | 8 | 0.40 | 0 | 940 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:31 | sector_1_a | USSR | 0 | |
| 7:44 | sector_1_a | USSR | 0 | |
| 11:15 | sector_2_a | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.