decode: proto 304 · 2619 stat syncs · 826 zone events · 995 soldier mappings · 7.98s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 왕재필 | 1918▲ +1 | 139 | 41 | 6 | 26 | 8 | 2.78 | 0 | 8661 |
| _211097550 | 1597▲ +2 | 120 | 45 | 3 | 5 | 10 | 2.11 | 0 | 6448 |
| Ilyich-Hitler | 1178▼ -6 | 103 | 38 | 2 | 7 | 7 | 2.64 | 0 | 5880 |
| nan03301 | 1297▼ -20 | 34 | 24 | 0 | 53 | 5 | 1.42 | 0 | 3613 |
| RayTr4ced | 843▼ -39 | 61 | 36 | 0 | 12 | 9 | 2.10 | 0 | 3319 |
| texotomang (AI) | — | 22 | 14 | 0 | 4 | 8 | 0.52 | 0 | 1476 |
| RaweB5011 (AI) | — | 24 | 11 | 0 | 2 | 8 | 0.59 | 0 | 1152 |
| Honga (AI) | — | 21 | 8 | 0 | 0 | 8 | 0.50 | 0 | 1060 |
| stplayer111 (AI) | — | 15 | 9 | 0 | 0 | 9 | 0.31 | 0 | 752 |
| AmjenWan134 ✗ | — | 10 | 0 | 0 | 0 | 0 | 0.38 | 0 | 0 |
| numpinstirja (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.60 | 0 | 0 |
| Box92111 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| LastBullet616@live | 1484▲ +2 | 100 | 75 | 1 | 0 | 12 | 1.41 | 0 | 6651 |
| liveforanarchy@psn | 473▲ +9 | 91 | 50 | 2 | 0 | 9 | 1.72 | 1 | 5545 |
| leo_toa | 565▲ +0 | 41 | 25 | 0 | 0 | 3 | 3.73 | 0 | 2201 |
| WeeeniceM (AI) | — | 16 | 12 | 0 | 0 | 13 | 0.23 | 2 | 1915 |
| Dimon41362 (AI) | — | 25 | 15 | 1 | 0 | 12 | 0.39 | 1 | 1715 |
| eamlip (AI) | — | 14 | 9 | 0 | 0 | 9 | 0.29 | 2 | 1320 |
| fariangpro (AI) | — | 20 | 14 | 0 | 0 | 8 | 0.43 | 0 | 1176 |
| Larstor10 (AI) | — | 8 | 7 | 1 | 6 | 12 | 0.12 | 0 | 1014 |
| burma18 (AI) | — | 18 | 12 | 0 | 0 | 13 | 0.25 | 0 | 1005 |
| mikeman (AI) | — | 14 | 7 | 1 | 0 | 3 | 0.88 | 0 | 820 |
| kato34279 ✗ | — | 37 | 0 | 9 | 0 | 0 | 0.97 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 8:37 | sector_1_a | USSR | 5 | liveforanarchy@psn, eamlip, Dimon41362, WeeeniceM |
| 16:32 | sector_2_a | USSR | 4 | eamlip, WeeeniceM |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.