decode: proto 304 · 2666 stat syncs · 1194 zone events · 1031 soldier mappings · 6.22s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| GlobularFir971@live | 1005▲ +1 | 99 | 72 | 1 | 0 | 7 | 3.09 | 2 | 6926 |
| wolfgenlo (AI) | — | 43 | 27 | 0 | 30 | 12 | 0.68 | 1 | 4228 |
| Cristian61102 (AI) | — | 50 | 36 | 0 | 18 | 11 | 0.85 | 1 | 3934 |
| PaxezoDanny (AI) | — | 47 | 33 | 1 | 0 | 9 | 1.09 | 0 | 3395 |
| aiemaran (AI) | — | 42 | 17 | 0 | 18 | 10 | 0.72 | 2 | 3394 |
| Alexiss (AI) | — | 44 | 23 | 0 | 8 | 9 | 0.92 | 2 | 3259 |
| Marolentichy (AI) | — | 34 | 19 | 0 | 0 | 11 | 0.63 | 2 | 2225 |
| Yln85636 (AI) | — | 24 | 14 | 1 | 0 | 11 | 0.40 | 0 | 1955 |
| Hoki93539 (AI) | — | 34 | 27 | 0 | 0 | 9 | 0.71 | 0 | 1940 |
| Tannerath (AI) | — | 22 | 12 | 0 | 0 | 13 | 0.31 | 0 | 1155 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Gefahrlich92@live | 519▼ -8 | 93 | 30 | 0 | 53 | 5 | 2.74 | 0 | 5621 |
| Reaper6271427@live | 851▼ -7 | 91 | 30 | 0 | 1 | 5 | 4.33 | 0 | 4774 |
| Tazes1990 (AI) | — | 68 | 20 | 3 | 0 | 7 | 1.84 | 0 | 4090 |
| DevilishyDook (AI) | — | 59 | 27 | 0 | 2 | 10 | 1.13 | 0 | 2954 |
| krevehapper (AI) | — | 48 | 13 | 0 | 16 | 11 | 0.71 | 0 | 2736 |
| kutomasainser (AI) | — | 47 | 19 | 1 | 0 | 6 | 1.38 | 0 | 2415 |
| 2ra5mazjy (AI) | — | 39 | 19 | 1 | 0 | 11 | 0.61 | 0 | 2130 |
| ishantoss05 (AI) | — | 38 | 13 | 0 | 0 | 9 | 0.81 | 0 | 1830 |
| coyculekgi (AI) | — | 22 | 18 | 0 | 0 | 7 | 0.54 | 0 | 1280 |
| Soucko007 (AI) | — | 21 | 16 | 0 | 0 | 9 | 0.42 | 0 | 1264 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:21 | sector_1 | Axis | 12 | GlobularFir971@live, aiemaran, wolfgenlo, Cristian61102, Marolentichy |
| 12:20 | sector_2_b | Axis | 8 | Marolentichy, Alexiss |
| 18:04 | sector_3 | Axis | 7 | GlobularFir971@live, aiemaran, Alexiss |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.