decode: proto 304 · 1983 stat syncs · 0 zone events · 685 soldier mappings · 5.22s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| BluTheProto@live | 1343▲ +1 | 107 | 76 | 0 | 20 | 4 | 3.96 | 0 | 8699 |
| Donnie-Danko__@psn | 1153▼ -3 | 67 | 40 | 0 | 18 | 1 | 6.70 | 0 | 4101 |
| OGMONEYBAGZ69@live | 864▼ -80 | 51 | 33 | 0 | 0 | 3 | 3.92 | 0 | 3423 |
| Heraclio991691@live | 400▼ -259 | 48 | 20 | 0 | 0 | 1 | 8.00 | 0 | 2328 |
| Filipeka13 (AI) | — | 33 | 21 | 1 | 2 | 6 | 1.10 | 0 | 2299 |
| Bockun7 (AI) | — | 23 | 9 | 1 | 0 | 5 | 0.85 | 0 | 2256 |
| Allen87315 (AI) | — | 21 | 15 | 1 | 0 | 4 | 0.84 | 0 | 1985 |
| BallanQ (AI) | — | 29 | 18 | 0 | 0 | 6 | 0.81 | 0 | 1980 |
| Disikka (AI) | — | 14 | 10 | 0 | 4 | 4 | 0.70 | 0 | 1542 |
| immadergrey (AI) | — | 11 | 8 | 0 | 8 | 3 | 0.58 | 0 | 1312 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| totenvril@live | 1092▲ +5 | 45 | 24 | 0 | 36 | 8 | 0.83 | 0 | 4326 |
| fleitoi (AI) | — | 15 | 4 | 1 | 24 | 8 | 0.37 | 0 | 1928 |
| Glitchlv (AI) | — | 15 | 12 | 0 | 16 | 6 | 0.43 | 0 | 1418 |
| SuGristy19180 (AI) | — | 24 | 12 | 1 | 0 | 8 | 0.59 | 0 | 1304 |
| Taruboy (AI) | — | 22 | 9 | 0 | 6 | 9 | 0.42 | 0 | 1216 |
| lipedddoggyt (AI) | — | 15 | 8 | 0 | 12 | 7 | 0.39 | 0 | 1158 |
| Guysta300 (AI) | — | 18 | 13 | 0 | 0 | 8 | 0.42 | 0 | 998 |
| Jahka53206 (AI) | — | 15 | 4 | 1 | 0 | 6 | 0.42 | 0 | 870 |
| teteolahja (AI) | — | 16 | 8 | 0 | 0 | 7 | 0.40 | 0 | 770 |
| adeathers111 (AI) | — | 14 | 10 | 0 | 0 | 5 | 0.47 | 0 | 740 |
| CousinChip@live ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| CousinKip@live ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:26 | sector_1 | Japan | 0 | |
| 4:24 | sector_1 | Japan | 0 | |
| 9:16 | sector_2 | Japan | 0 | |
| 10:17 | sector_2 | Japan | 0 | |
| 12:51 | sector_3 | Japan | 0 | |
| 17:11 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.