decode: proto 304 · 2791 stat syncs · 946 zone events · 1059 soldier mappings · 4.6s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| PremedSaturn690@live | 989▼ -30 | 104 | 41 | 1 | 0 | 7 | 2.04 | 0 | 4660 |
| RhomboidChunk32@live | 1080▼ -14 | 78 | 46 | 0 | 0 | 6 | 2.36 | 0 | 4230 |
| luisio51607 (AI) | — | 66 | 22 | 0 | 34 | 13 | 0.99 | 0 | 4169 |
| mastartacho (AI) | — | 48 | 17 | 0 | 18 | 9 | 0.96 | 0 | 2958 |
| CaptainGuf92160 (AI) | — | 32 | 7 | 0 | 20 | 11 | 0.52 | 0 | 2158 |
| hipje (AI) | — | 39 | 16 | 0 | 0 | 10 | 0.74 | 0 | 2019 |
| SashuTuXakon (AI) | — | 38 | 20 | 0 | 0 | 9 | 0.83 | 0 | 1974 |
| DanielSpaceS (AI) | — | 38 | 11 | 1 | 0 | 10 | 0.67 | 0 | 1899 |
| olulvfandrey (AI) | — | 42 | 9 | 0 | 0 | 8 | 1.02 | 0 | 1874 |
| Wolf101 (AI) | — | 36 | 8 | 0 | 0 | 7 | 0.90 | 0 | 1400 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Cesar85543@live | 1149▲ +8 | 173 | 139 | 3 | 0 | 3 | 8.24 | 0 | 12730 |
| kaylavic81185 (AI) | — | 49 | 33 | 0 | 0 | 10 | 0.80 | 0 | 3400 |
| Agolegalov (AI) | — | 45 | 28 | 2 | 0 | 10 | 0.92 | 1 | 3365 |
| cheng403 (AI) | — | 33 | 13 | 0 | 20 | 11 | 0.59 | 2 | 3154 |
| GMasocalBox (AI) | — | 35 | 16 | 1 | 0 | 10 | 0.64 | 2 | 3005 |
| XiaozG (AI) | — | 39 | 11 | 0 | 8 | 11 | 0.66 | 1 | 2708 |
| deviloshawpola (AI) | — | 25 | 11 | 0 | 10 | 9 | 0.48 | 2 | 2469 |
| andrrrmer (AI) | — | 35 | 9 | 0 | 10 | 11 | 0.56 | 1 | 2189 |
| hookitymanbo (AI) | — | 32 | 24 | 0 | 0 | 8 | 0.68 | 0 | 2120 |
| Ryan87947 (AI) | — | 26 | 8 | 0 | 0 | 11 | 0.45 | 1 | 1689 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:29 | sector_1 | USSR | 10 | Agolegalov, deviloshawpola, cheng403, Ryan87947, XiaozG, GMasocalBox |
| 16:57 | sector_2_b | USSR | 11 | deviloshawpola, cheng403, andrrrmer, GMasocalBox |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.