decode: proto 304 · 3421 stat syncs · 784 zone events · 1066 soldier mappings · 13.81s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| GreenChik | 1465▼ -8 | 45 | 6 | 5 | 12 | 8 | 1.41 | 0 | 5779 |
| Tecak_Play_ | 1563▲ +4 | 57 | 26 | 1 | 43 | 16 | 0.57 | 1 | 5051 |
| markgruv | 513▼ -2 | 63 | 30 | 0 | 7 | 14 | 0.80 | 1 | 4770 |
| moskit39 | 400▼ -1 | 86 | 29 | 2 | 5 | 17 | 0.97 | 0 | 4624 |
| SantoSanto77 | 1235▼ -17 | 35 | 8 | 4 | 39 | 9 | 0.88 | 0 | 4159 |
| Carnage_Mikihisa | 634▼ -185 | 38 | 17 | 0 | 7 | 10 | 0.81 | 0 | 3450 |
| Soepstengel | 400 | 48 | 13 | 2 | 9 | 7 | 1.26 | 0 | 3425 |
| kaikomomo@psn | 1060▼ -36 | 45 | 15 | 1 | 1 | 11 | 0.85 | 0 | 3158 |
| Muszken59544 | 1044▼ -15 | 48 | 12 | 2 | 0 | 8 | 1.14 | 0 | 2630 |
| Antho_Zim | 1588▼ -65 | 24 | 13 | 1 | 8 | 9 | 0.57 | 0 | 2590 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| homo514 | 1763▲ +23 | 128 | 39 | 7 | 0 | 8 | 2.78 | 0 | 8516 |
| 習精瓶吃屎 | 950▲ +32 | 67 | 14 | 8 | 0 | 9 | 2.23 | 0 | 5983 |
| sniper_letchik11 | 597▲ +28 | 91 | 38 | 2 | 0 | 14 | 1.20 | 0 | 5545 |
| RigoBaro#1 | 1135▲ +30 | 34 | 16 | 3 | 0 | 8 | 1.00 | 1 | 5180 |
| Crowman8@live | 855▲ +57 | 55 | 21 | 2 | 0 | 10 | 0.98 | 1 | 3750 |
| FRED_BREDoff | 895▲ +1 | 26 | 13 | 3 | 0 | 10 | 0.76 | 1 | 3485 |
| ValMont__ | 1416▲ +31 | 51 | 8 | 3 | 39 | 10 | 0.98 | 0 | 3342 |
| DedArfei | 1240▼ -1 | 35 | 16 | 1 | 2 | 13 | 0.64 | 0 | 2418 |
| Ded_vasillli@psn | 400 | 27 | 9 | 0 | 0 | 11 | 0.42 | 0 | 1810 |
| ViRieNi | 794▲ +39 | 39 | 0 | 2 | 0 | 0 | 0.89 | 0 | 0 |
| Reichtagss@live ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| lord9404 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:34 | sector_3_b | Team 1 | 12 | markgruv, Tecak_Play_ |
| 9:36 | sector_4_a | Axis | 5 | Crowman8@live, RigoBaro#1, FRED_BREDoff |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.