decode: proto 304 · 1966 stat syncs · 0 zone events · 756 soldier mappings · 6.16s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| WilliamKnifeman | 1345▲ +8 | 73 | 18 | 4 | 1 | 4 | 4.29 | 0 | 5270 |
| 邓星云 | 1729▲ +2 | 50 | 8 | 4 | 1 | 5 | 1.79 | 0 | 3780 |
| SpiderMan100 | 1342▲ +14 | 36 | 13 | 1 | 27 | 4 | 1.44 | 0 | 3256 |
| Ghostmaker_01 | 987▲ +15 | 42 | 16 | 2 | 4 | 5 | 1.45 | 0 | 2808 |
| skeezoHUN | 1369▲ +4 | 66 | 19 | 0 | 1 | 4 | 2.64 | 0 | 2674 |
| FriFriSlauss | 484▼ -28 | 57 | 7 | 2 | 0 | 6 | 1.50 | 0 | 2645 |
| aaccbbc | 607▲ +5 | 56 | 3 | 2 | 0 | 5 | 2.24 | 0 | 2497 |
| paulamiralles015 | 400 | 31 | 9 | 0 | 16 | 8 | 0.53 | 0 | 1814 |
| KASULKE | 400 | 12 | 2 | 0 | 1 | 3 | 1.50 | 0 | 796 |
| Kodou80 | 400 | 14 | 1 | 0 | 0 | 3 | 0.56 | 0 | 600 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Vadim_strong ✗ | 985▼ -34 | 53 | 37 | 0 | 2 | 9 | 0.98 | 0 | 3719 |
| ib_cln@psn ✗ | 400▲ +150 | 54 | 18 | 1 | 5 | 7 | 1.50 | 0 | 3553 |
| mat16u | 1397▲ +79 | 36 | 19 | 2 | 31 | 8 | 0.86 | 0 | 3286 |
| AMGDiverdita_ | 1116▼ -14 | 39 | 12 | 1 | 0 | 8 | 1.08 | 0 | 2399 |
| Freyr66 | 400 | 12 | 5 | 1 | 4 | 8 | 0.43 | 0 | 1673 |
| Choryth | 798▼ -19 | 27 | 16 | 0 | 0 | 10 | 0.43 | 0 | 1609 |
| Shiliqi | 400▼ -4 | 10 | 5 | 1 | 3 | 6 | 0.30 | 0 | 815 |
| Nsbora1981 | 603▼ -27 | 14 | 11 | 0 | 0 | 7 | 0.30 | 0 | 800 |
| bob0110dave ✗ | 1273▼ -12 | 9 | 9 | 0 | 5 | 1 | 1.50 | 0 | 704 |
| 冷残影s ✗ | — | 11 | 0 | 1 | 0 | 2 | 1.38 | 0 | 695 |
| Ivoren85 (AI) | — | 3 | 1 | 1 | 0 | 8 | 0.07 | 0 | 220 |
| teehhh (AI) | — | 2 | 2 | 0 | 0 | 8 | 0.05 | 0 | 120 |
| shignamacca (AI) | — | 1 | 0 | 0 | 0 | 1 | 0.17 | 0 | 30 |
| Mageral (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:00 | sector_1 | Axis | 0 | |
| 5:25 | sector_2 | Axis | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.