decode: proto 304 · 2033 stat syncs · 908 zone events · 834 soldier mappings · 7.49s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| urngent3380@psn | 723▼ -6 | 38 | 16 | 1 | 18 | 6 | 1.12 | 1 | 3046 |
| lysson001 (AI) | — | 42 | 19 | 0 | 10 | 10 | 0.75 | 0 | 2548 |
| pixomin (AI) | — | 21 | 5 | 0 | 24 | 9 | 0.44 | 1 | 2164 |
| Volorle3003 (AI) | — | 20 | 11 | 0 | 18 | 10 | 0.37 | 1 | 2129 |
| Bunnit4ik (AI) | — | 27 | 16 | 0 | 0 | 10 | 0.50 | 1 | 1715 |
| r3gjqfeaeur (AI) | — | 25 | 14 | 1 | 0 | 12 | 0.38 | 0 | 1380 |
| dentun9 (AI) | — | 22 | 4 | 0 | 2 | 12 | 0.35 | 1 | 1359 |
| WolfApple (AI) | — | 11 | 3 | 0 | 8 | 10 | 0.20 | 1 | 1354 |
| acpentearid (AI) | — | 16 | 9 | 0 | 0 | 7 | 0.41 | 1 | 1280 |
| JUST_GROOVY-ME@psn ✗ | — | 14 | 13 | 0 | 0 | 1 | 2.00 | 0 | 810 |
| Jack11836 (AI) | — | 10 | 2 | 0 | 0 | 7 | 0.26 | 0 | 435 |
| GriwMan (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.17 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Cisco2Nice@psn | 400 | 165 | 8 | 1 | 4 | 9 | 2.66 | 0 | 6150 |
| Piskot_88@psn | 1747▲ +5 | 150 | 17 | 2 | 0 | 8 | 4.29 | 0 | 5705 |
| Tintin126020@live | 750▼ -14 | 87 | 10 | 1 | 2 | 4 | 3.62 | 0 | 3473 |
| ax2000cHIBarN (AI) | — | 29 | 12 | 0 | 2 | 4 | 1.32 | 0 | 1472 |
| mainiiishtruggr (AI) | — | 10 | 8 | 1 | 14 | 3 | 0.67 | 0 | 1334 |
| redogosso (AI) | — | 18 | 3 | 0 | 4 | 4 | 0.75 | 0 | 914 |
| elpuliton (AI) | — | 19 | 7 | 0 | 0 | 4 | 0.86 | 0 | 824 |
| mijios (AI) | — | 11 | 8 | 0 | 6 | 2 | 0.85 | 0 | 804 |
| vizardronatman (AI) | — | 10 | 2 | 0 | 2 | 3 | 0.62 | 0 | 402 |
| lowegamer01 (AI) | — | 6 | 0 | 0 | 0 | 2 | 0.40 | 0 | 200 |
| zz33279354 (AI) | — | 5 | 0 | 0 | 0 | 0 | 0.71 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 9:45 | sector_1_a | Axis | 11 | urngent3380@psn, acpentearid, Volorle3003, WolfApple, pixomin, dentun9, Bunnit4ik |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.