decode: proto 304 · 2012 stat syncs · 1046 zone events · 687 soldier mappings · 3.52s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ARAKINTB | 1295▲ +30 | 134 | 99 | 0 | 14 | 8 | 3.53 | 3 | 9903 |
| Mummbler | 400▼ -14 | 51 | 27 | 2 | 0 | 1 | 12.75 | 3 | 4675 |
| Trixwrn1 | 824▼ -92 | 58 | 29 | 1 | 0 | 3 | 4.46 | 2 | 4320 |
| csgouzerhen (AI) | — | 24 | 14 | 0 | 8 | 4 | 1.04 | 2 | 2474 |
| MashiChuckGoo (AI) | — | 22 | 14 | 0 | 4 | 5 | 0.73 | 1 | 1943 |
| Banan97410 (AI) | — | 14 | 11 | 0 | 8 | 6 | 0.39 | 2 | 1929 |
| SandDrR (AI) | — | 23 | 12 | 0 | 0 | 7 | 0.62 | 1 | 1855 |
| Foxman (AI) | — | 16 | 4 | 0 | 6 | 6 | 0.47 | 1 | 1838 |
| mistermarcu (AI) | — | 12 | 9 | 1 | 0 | 5 | 0.44 | 2 | 1825 |
| yuamles (AI) | — | 7 | 1 | 0 | 0 | 3 | 0.39 | 0 | 260 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| cal50boy | 734▼ -12 | 60 | 22 | 0 | 6 | 5 | 1.88 | 0 | 2743 |
| Taco#137 | 586▼ -13 | 47 | 14 | 0 | 9 | 7 | 1.96 | 0 | 2007 |
| thaboly16520 (AI) | — | 24 | 17 | 0 | 8 | 8 | 0.51 | 0 | 1586 |
| Aum36 (AI) | — | 20 | 12 | 0 | 14 | 8 | 0.48 | 0 | 1538 |
| hongamingblas2 (AI) | — | 30 | 20 | 0 | 0 | 7 | 0.75 | 0 | 1508 |
| davincat19971 (AI) | — | 22 | 1 | 1 | 0 | 5 | 0.85 | 0 | 1018 |
| Dimon41362 (AI) | — | 14 | 7 | 0 | 6 | 7 | 0.39 | 0 | 944 |
| King81129 (AI) | — | 14 | 5 | 0 | 8 | 5 | 0.45 | 0 | 898 |
| Denty92351 (AI) | — | 11 | 6 | 0 | 4 | 9 | 0.22 | 0 | 664 |
| topitojayz (AI) | — | 10 | 6 | 0 | 0 | 7 | 0.29 | 0 | 504 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:47 | sector_1_a | Axis | 10 | Mummbler, Trixwrn1, mistermarcu, MashiChuckGoo |
| 6:42 | sector_2_a | Axis | 11 | Mummbler, ARAKINTB, Foxman |
| 10:15 | sector_3_a | Axis | 4 | Mummbler, Trixwrn1, SandDrR, csgouzerhen |
| 16:23 | sector_4_a | Axis | 14 | ARAKINTB, mistermarcu, Banan97410 |
| 20:06 | d2l2t2 | Axis | 6 | ARAKINTB, Banan97410, csgouzerhen |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.