decode: proto 304 · 2496 stat syncs · 1162 zone events · 974 soldier mappings · 3.8s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| xSMOKINxWHITLOW@live | 1202▲ +25 | 135 | 58 | 3 | 24 | 6 | 3.38 | 0 | 7698 |
| CaptinCanuck409@live | 1172▼ -15 | 126 | 52 | 0 | 1 | 6 | 2.74 | 0 | 6049 |
| Caily666 (AI) | — | 28 | 13 | 0 | 28 | 9 | 0.57 | 0 | 2328 |
| MerkBeneXx (AI) | — | 32 | 12 | 1 | 8 | 7 | 0.82 | 0 | 2236 |
| sasewangyasa (AI) | — | 36 | 18 | 0 | 0 | 7 | 0.88 | 0 | 1873 |
| persionbean (AI) | — | 35 | 18 | 0 | 0 | 9 | 0.78 | 0 | 1754 |
| willionez2005 (AI) | — | 23 | 11 | 0 | 8 | 8 | 0.52 | 0 | 1572 |
| maximaintit11 (AI) | — | 30 | 11 | 0 | 0 | 9 | 0.60 | 0 | 1344 |
| KORPRITO2 (AI) | — | 23 | 15 | 0 | 0 | 8 | 0.48 | 0 | 1320 |
| DisThisss (AI) | — | 26 | 9 | 0 | 0 | 6 | 0.76 | 0 | 1150 |
| luky-code1@psn ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| xPilott4ntex@live | 1304▲ +5 | 119 | 84 | 0 | 8 | 10 | 3.22 | 1 | 7716 |
| JesseSLYPIG@live | 424▼ -20 | 70 | 40 | 1 | 3 | 8 | 2.33 | 1 | 4469 |
| TheGodoo (AI) | — | 48 | 29 | 0 | 0 | 10 | 0.91 | 0 | 2985 |
| likejack (AI) | — | 32 | 25 | 0 | 4 | 9 | 0.65 | 2 | 2684 |
| hgw21345 (AI) | — | 20 | 15 | 0 | 30 | 9 | 0.40 | 1 | 2619 |
| yoye1990 (AI) | — | 30 | 24 | 0 | 6 | 11 | 0.53 | 1 | 2484 |
| andreamie200 (AI) | — | 24 | 17 | 2 | 8 | 11 | 0.40 | 0 | 2169 |
| joueu (AI) | — | 26 | 19 | 0 | 4 | 9 | 0.52 | 1 | 2059 |
| jonrionkey18 (AI) | — | 31 | 13 | 0 | 0 | 10 | 0.62 | 0 | 1650 |
| murbyur63084 (AI) | — | 25 | 19 | 0 | 2 | 11 | 0.41 | 0 | 1629 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:38 | sector_1_b | Western Allies | 8 | xPilott4ntex@live, JesseSLYPIG@live, yoye1990, hgw21345, likejack |
| 11:04 | sector_2_b | Western Allies | 7 | likejack, joueu |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.