decode: proto 304 · 2764 stat syncs · 0 zone events · 936 soldier mappings · 5.76s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| lololorft | 1004▲ +56 | 51 | 39 | 5 | 23 | 12 | 0.72 | 0 | 4778 |
| jenkas163#1 | 635▲ +3 | 34 | 23 | 5 | 0 | 8 | 1.21 | 0 | 3903 |
| Jester#229 | 913▲ +18 | 44 | 18 | 1 | 53 | 9 | 1.19 | 0 | 3898 |
| dima200-1_1 | 1358▲ +22 | 58 | 38 | 0 | 6 | 15 | 0.89 | 0 | 3462 |
| mufell ✗ | 1647▼ -33 | 63 | 38 | 1 | 0 | 7 | 1.57 | 0 | 3427 |
| ПростоДруг | 1166▲ +16 | 31 | 19 | 1 | 33 | 8 | 0.86 | 0 | 3421 |
| Bobr86463 | 727▼ -14 | 40 | 32 | 1 | 0 | 15 | 0.59 | 0 | 3385 |
| Denamit1007@live | 400 | 24 | 16 | 1 | 3 | 17 | 0.32 | 0 | 1651 |
| belsebub600@live | 400 | 19 | 12 | 0 | 0 | 8 | 0.56 | 0 | 1514 |
| raket4ik83 ✗ | 745▼ -101 | 13 | 10 | 0 | 0 | 9 | 0.31 | 0 | 796 |
| DannyBouosa (AI) | — | 1 | 1 | 0 | 0 | 2 | 0.11 | 0 | 315 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| generalboom_ | 1878▲ +6 | 84 | 36 | 4 | 31 | 10 | 2.90 | 0 | 6184 |
| mmmrrrz34 | 1776▲ +8 | 78 | 38 | 0 | 112 | 9 | 2.11 | 0 | 5442 |
| stas55fait | 1841▲ +11 | 91 | 27 | 0 | 0 | 11 | 2.39 | 0 | 4548 |
| OPZI | 400 | 37 | 24 | 1 | 0 | 8 | 0.79 | 0 | 3210 |
| JozhiK3625 | 1482▼ -6 | 44 | 25 | 1 | 10 | 8 | 0.92 | 0 | 3182 |
| Waldemar1959@live | 488▲ +4 | 43 | 26 | 0 | 31 | 9 | 0.81 | 0 | 2641 |
| charvak#2 | 765▲ +21 | 54 | 24 | 0 | 0 | 5 | 2.35 | 0 | 2440 |
| vSATIRAv | 485▼ -66 | 31 | 16 | 1 | 0 | 6 | 1.19 | 0 | 1985 |
| liamevertlove | 400 | 18 | 6 | 1 | 0 | 11 | 0.32 | 0 | 1450 |
| ReneXx (AI) | — | 8 | 2 | 0 | 12 | 3 | 0.40 | 0 | 750 |
| Wolenn ✗ | — | 7 | 3 | 1 | 0 | 2 | 0.78 | 0 | 490 |
| Sibaho (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:14 | sector_1 | USSR | 0 | |
| 7:00 | sector_2 | USSR | 0 | |
| 12:40 | sector_2 | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.