decode: proto 304 · 1947 stat syncs · 902 zone events · 798 soldier mappings · 4.2s · game 0.7.5.78
Factions: Axis vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| PitifulMusic29@live | — | 58 | 54 | 1 | 0 | 8 | 1.09 | 0 | 3645 |
| Pandazoth84591 (AI) | — | 30 | 20 | 0 | 34 | 11 | 0.54 | 0 | 2869 |
| tammaz (AI) | — | 31 | 19 | 0 | 30 | 9 | 0.60 | 0 | 2728 |
| beasternathpous (AI) | — | 22 | 15 | 0 | 40 | 8 | 0.54 | 0 | 2654 |
| Adam4counter@live | — | 46 | 35 | 0 | 0 | 5 | 1.77 | 0 | 2560 |
| Auton (AI) | — | 33 | 28 | 0 | 0 | 9 | 0.75 | 0 | 2110 |
| KaACSaen (AI) | — | 25 | 16 | 0 | 0 | 10 | 0.44 | 0 | 1430 |
| wilzo507 (AI) | — | 16 | 13 | 0 | 0 | 9 | 0.34 | 0 | 940 |
| Prinally (AI) | — | 12 | 5 | 0 | 0 | 9 | 0.25 | 0 | 510 |
| Land (AI) | — | 8 | 7 | 0 | 0 | 8 | 0.21 | 0 | 470 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| semnomekk17@live | — | 128 | 31 | 1 | 37 | 1 | 14.22 | 0 | 5843 |
| Pro100zmostu289@live | — | 115 | 20 | 1 | 4 | 8 | 2.50 | 0 | 4944 |
| ImHammy (AI) | — | 33 | 21 | 0 | 2 | 3 | 2.20 | 0 | 2174 |
| Mate92045 (AI) | — | 23 | 4 | 0 | 32 | 6 | 0.74 | 0 | 1994 |
| MINKHerta (AI) | — | 36 | 14 | 0 | 0 | 7 | 0.95 | 0 | 1650 |
| ShadowMan (AI) | — | 32 | 12 | 0 | 16 | 4 | 1.23 | 0 | 1642 |
| gropschung (AI) | — | 18 | 7 | 1 | 10 | 6 | 0.60 | 0 | 1434 |
| PBOKE94965 (AI) | — | 27 | 11 | 0 | 0 | 4 | 1.04 | 0 | 1284 |
| ak93251 (AI) | — | 30 | 9 | 0 | 0 | 7 | 0.79 | 0 | 1270 |
| guihingin2 (AI) | — | 17 | 12 | 0 | 0 | 5 | 0.65 | 0 | 1070 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.