decode: proto 304 · 2507 stat syncs · 924 zone events · 999 soldier mappings · 4.38s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| uru-musuka@psn | 1012▲ +66 | 127 | 72 | 2 | 29 | 6 | 3.34 | 0 | 6950 |
| naranjo_ninguno@psn | 419▲ +19 | 53 | 32 | 1 | 36 | 8 | 0.85 | 1 | 3891 |
| Davidpex@psn ✗ | 400▲ +150 | 53 | 34 | 1 | 0 | 1 | 13.25 | 0 | 3885 |
| nayuki-09@psn | 400 | 50 | 33 | 3 | 0 | 9 | 1.00 | 0 | 3476 |
| Sinix35503 (AI) | — | 18 | 12 | 0 | 22 | 11 | 0.30 | 0 | 1875 |
| AraunisSoku (AI) | — | 26 | 18 | 0 | 0 | 11 | 0.42 | 1 | 1795 |
| Noob (AI) | — | 26 | 20 | 1 | 0 | 13 | 0.38 | 0 | 1665 |
| keitmy (AI) | — | 13 | 8 | 0 | 22 | 12 | 0.22 | 0 | 1639 |
| m45nxhlch1 (AI) | — | 11 | 7 | 0 | 2 | 10 | 0.21 | 0 | 734 |
| qowepEuche (AI) | — | 16 | 6 | 0 | 0 | 3 | 0.89 | 0 | 660 |
| certoriwst (AI) | — | 10 | 7 | 0 | 2 | 9 | 0.21 | 0 | 624 |
| war_hawk2256@psn ✗ | 576▼ -45 | 4 | 4 | 0 | 0 | 1 | 1.00 | 0 | 345 |
| TheBiggiPlayz (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| tomosuke-X105@psn | 1593▼ -2 | 233 | 40 | 3 | 10 | 13 | 2.77 | 0 | 9534 |
| sardonic_hair35@psn | 826▼ -38 | 96 | 56 | 0 | 49 | 4 | 4.17 | 0 | 5249 |
| wispy_scales2@psn | 517▼ -11 | 62 | 36 | 0 | 0 | 8 | 0.95 | 0 | 3260 |
| pally-picnic5@psn | 519▼ -28 | 47 | 13 | 1 | 0 | 9 | 1.18 | 0 | 2390 |
| toblarcot (AI) | — | 22 | 17 | 0 | 20 | 9 | 0.45 | 0 | 2124 |
| DeathHDCH9097 (AI) | — | 18 | 9 | 0 | 0 | 7 | 0.55 | 0 | 1195 |
| joseintul (AI) | — | 18 | 15 | 0 | 4 | 5 | 0.58 | 0 | 1134 |
| LIL81212 (AI) | — | 8 | 6 | 0 | 14 | 3 | 0.42 | 0 | 922 |
| rycomesmong (AI) | — | 13 | 9 | 0 | 0 | 6 | 0.29 | 0 | 740 |
| Calong72661 (AI) | — | 8 | 6 | 0 | 0 | 4 | 0.29 | 0 | 470 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 10:48 | sector_1_a | Japan | 8 | AraunisSoku, naranjo_ninguno@psn |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.