decode: proto 304 · 2244 stat syncs · 558 zone events · 868 soldier mappings · 8.43s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Артас | 1461▲ +12 | 44 | 6 | 11 | 22 | 4 | 2.44 | 0 | 7589 |
| CharlesLeChauve | 1304▼ -2 | 34 | 2 | 9 | 30 | 5 | 2.43 | 0 | 4863 |
| SpongeBob3 | 1184▲ +18 | 59 | 12 | 0 | 40 | 8 | 1.37 | 0 | 3656 |
| Gotrek#2 | 590▼ -1 | 41 | 14 | 1 | 9 | 4 | 1.52 | 0 | 3426 |
| Irek1504por | 1053▲ +5 | 69 | 12 | 1 | 0 | 9 | 1.35 | 0 | 3302 |
| Bg171 | 1040▲ +23 | 52 | 24 | 0 | 3 | 5 | 2.48 | 0 | 2769 |
| corte0299@live | 1044▲ +3 | 67 | 6 | 1 | 0 | 4 | 2.68 | 0 | 2605 |
| ANg10genesis | 964▼ -22 | 52 | 14 | 1 | 0 | 6 | 1.49 | 0 | 2500 |
| pokkel_kriel | 605▼ -48 | 38 | 7 | 2 | 0 | 6 | 1.00 | 0 | 2080 |
| Maroko7127@live | 400 | 38 | 11 | 1 | 6 | 7 | 0.75 | 0 | 1899 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 九尾狸墨 | 1304▲ +16 | 65 | 24 | 1 | 7 | 11 | 0.94 | 0 | 3571 |
| _12169295 | 1444▲ +30 | 35 | 7 | 5 | 21 | 6 | 1.25 | 0 | 3489 |
| LYL_18#1 | 1262▲ +13 | 48 | 32 | 0 | 5 | 11 | 0.92 | 0 | 2860 |
| TimonArchy@live ✗ | 400▲ +100 | 43 | 32 | 0 | 0 | 12 | 0.60 | 0 | 2495 |
| Sumyunghooo ✗ | 572▼ -24 | 21 | 14 | 2 | 1 | 7 | 0.53 | 0 | 2405 |
| 칼로지져잇 | 1372▲ +8 | 27 | 8 | 1 | 16 | 8 | 0.60 | 0 | 1841 |
| MasterKosch_GER_ | 429▼ -6 | 12 | 8 | 0 | 40 | 7 | 0.32 | 0 | 1568 |
| _agik | 400 | 25 | 8 | 0 | 0 | 11 | 0.36 | 0 | 1092 |
| shiang0916#1 | 414▼ -6 | 18 | 9 | 0 | 2 | 5 | 0.64 | 0 | 878 |
| steam_krzysiek_k ✗ | 526▼ -18 | 14 | 12 | 0 | 0 | 6 | 0.42 | 0 | 840 |
| miar27102 (AI) | — | 1 | 0 | 0 | 8 | 2 | 0.08 | 0 | 314 |
| MithosioN (AI) | — | 5 | 1 | 0 | 0 | 3 | 0.28 | 0 | 200 |
| grabo2010 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| gergatoriomo (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.