decode: proto 304 · 3096 stat syncs · 968 zone events · 1101 soldier mappings · 6.24s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| jubjubman8 | 1158▲ +3 | 76 | 22 | 1 | 43 | 16 | 1.06 | 0 | 5339 |
| TBOYA_MAMA#2 | 1027▲ +6 | 89 | 21 | 5 | 0 | 14 | 1.02 | 0 | 5318 |
| sim-jo-yuyu@psn | 1288▼ -8 | 67 | 15 | 3 | 32 | 10 | 1.16 | 0 | 4577 |
| tolkromu | 953▼ -28 | 24 | 7 | 2 | 43 | 9 | 0.59 | 0 | 3765 |
| TURKIYE1071 | 1088▼ -5 | 48 | 7 | 3 | 7 | 12 | 0.98 | 0 | 3284 |
| BOB_BEAN_BEFF | 1200▼ -42 | 45 | 16 | 1 | 12 | 12 | 0.70 | 0 | 2422 |
| koolIo | 1433▼ -34 | 36 | 11 | 0 | 0 | 6 | 0.95 | 0 | 2397 |
| boti1011 | 1471▼ -117 | 52 | 17 | 0 | 0 | 13 | 0.63 | 0 | 2220 |
| -SYN- | 803▼ -70 | 32 | 8 | 0 | 0 | 6 | 1.39 | 0 | 1370 |
| strelenahlava ✗ | 1294▼ -88 | 20 | 4 | 0 | 0 | 5 | 0.67 | 0 | 925 |
| aloverx (AI) | — | 1 | 0 | 0 | 0 | 5 | 0.04 | 0 | 30 |
| dimaKharuk ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| soda-guzler19367@psn ✗ | 957▼ -11 | 97 | 56 | 16 | 2 | 10 | 1.98 | 0 | 11137 |
| gateau1601 | 1824▲ +228 | 95 | 66 | 1 | 7 | 13 | 1.20 | 0 | 6011 |
| FORTHESUPEREARTH | 470▲ +12 | 90 | 24 | 0 | 49 | 6 | 2.57 | 0 | 5194 |
| ololol409 | 1216▲ +110 | 66 | 46 | 0 | 3 | 12 | 1.14 | 0 | 4538 |
| GearREX | 854▲ +20 | 40 | 27 | 3 | 20 | 4 | 2.86 | 0 | 4495 |
| vict3506 | 920▲ +22 | 56 | 26 | 2 | 18 | 11 | 0.86 | 1 | 4125 |
| Alla_Bong | 965▲ +32 | 53 | 38 | 3 | 10 | 4 | 2.65 | 0 | 3501 |
| a_rossi77 | 885▼ -10 | 29 | 21 | 1 | 0 | 19 | 0.37 | 0 | 2575 |
| lieu_bref2dimi@psn | 767▼ -38 | 29 | 18 | 0 | 0 | 16 | 0.33 | 0 | 2190 |
| GP#16 | 400 | 7 | 5 | 0 | 0 | 0 | 1.75 | 0 | 610 |
| sidmakist42 (AI) | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 20 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:18 | sector_1_a | USSR | 3 | vict3506 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.