decode: proto 304 · 2671 stat syncs · 1782 zone events · 1045 soldier mappings · 5.48s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ClosingFriend14@live | 710▼ -164 | 76 | 60 | 1 | 0 | 5 | 4.75 | 1 | 5615 |
| inperyistulang (AI) | — | 57 | 41 | 0 | 34 | 12 | 0.92 | 1 | 5009 |
| Michauzir18 (AI) | — | 47 | 34 | 1 | 30 | 13 | 0.68 | 1 | 4574 |
| ZeroUnlooper (AI) | — | 50 | 35 | 0 | 22 | 10 | 0.94 | 0 | 4004 |
| reangdejing (AI) | — | 55 | 38 | 1 | 0 | 8 | 1.17 | 0 | 3650 |
| dimklip (AI) | — | 44 | 23 | 0 | 10 | 12 | 0.68 | 1 | 3528 |
| tod1017 (AI) | — | 43 | 23 | 0 | 0 | 14 | 0.53 | 1 | 2690 |
| Stone41572 (AI) | — | 31 | 24 | 1 | 0 | 13 | 0.43 | 0 | 2529 |
| kamiron77 (AI) | — | 6 | 5 | 0 | 38 | 3 | 0.30 | 0 | 1699 |
| COLLCOPER (AI) | — | 25 | 19 | 0 | 0 | 13 | 0.35 | 0 | 1485 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Pro100zmostu289@live ✗ | 400▼ -19 | 108 | 52 | 1 | 27 | 10 | 1.89 | 0 | 6414 |
| mibnightMAN@live | 739▲ +10 | 107 | 49 | 2 | 23 | 7 | 4.12 | 0 | 5456 |
| AlanMadBill (AI) | — | 67 | 35 | 0 | 4 | 7 | 1.63 | 0 | 4159 |
| naracechocod93 (AI) | — | 46 | 35 | 0 | 18 | 9 | 0.92 | 0 | 3282 |
| Aum36 (AI) | — | 39 | 27 | 0 | 20 | 8 | 0.91 | 0 | 2939 |
| Pienticarry (AI) | — | 45 | 30 | 0 | 0 | 8 | 1.07 | 0 | 2830 |
| kingjuno666 (AI) | — | 41 | 31 | 0 | 0 | 8 | 0.85 | 0 | 2375 |
| 8d9au3wtu (AI) | — | 21 | 18 | 0 | 28 | 8 | 0.49 | 0 | 2362 |
| ReteBonce (AI) | — | 32 | 13 | 1 | 0 | 9 | 0.67 | 0 | 1802 |
| xBlooke14319 (AI) | — | 32 | 20 | 0 | 0 | 6 | 0.91 | 0 | 1714 |
| Fox2232 (AI) | — | 2 | 2 | 0 | 0 | 2 | 0.20 | 0 | 120 |
| Currytey (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 20:05 | sector_1_a | Axis | 3 | ClosingFriend14@live |
| 24:50 | sector_2_a | Axis | 8 | dimklip, Michauzir18, inperyistulang, tod1017 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.