decode: proto 304 · 1948 stat syncs · 590 zone events · 700 soldier mappings · 3.91s · game 0.7.5.78
Factions: Japan vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| StranikVV | 478▼ -1 | 49 | 39 | 0 | 0 | 8 | 1.23 | 0 | 2865 |
| _ТоМ-МсК_ | 478▲ +26 | 46 | 17 | 0 | 0 | 2 | 7.67 | 0 | 2565 |
| KonstantinK1989@psn | 404▼ -1 | 42 | 27 | 0 | 0 | 9 | 0.64 | 0 | 2215 |
| Rubber53236 (AI) | — | 22 | 15 | 0 | 14 | 8 | 0.58 | 0 | 1814 |
| Ilsaf#2 | 910▲ +32 | 22 | 11 | 1 | 11 | 6 | 1.00 | 0 | 1754 |
| dutito27 (AI) | — | 12 | 9 | 0 | 26 | 8 | 0.27 | 0 | 1633 |
| Brolou (AI) | — | 24 | 14 | 0 | 8 | 8 | 0.59 | 0 | 1544 |
| -_Ridgway_- | 456▼ -2 | 25 | 12 | 0 | 0 | 3 | 1.67 | 0 | 1405 |
| w3b6sty3uq (AI) | — | 9 | 4 | 0 | 22 | 10 | 0.17 | 0 | 1233 |
| Hugaron0 (AI) | — | 13 | 6 | 0 | 0 | 8 | 0.30 | 0 | 734 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| I3Dolore | 1660▲ +1 | 81 | 30 | 0 | 30 | 4 | 3.00 | 3 | 5259 |
| urbano-germinal0@psn | 650▼ -18 | 76 | 29 | 2 | 0 | 3 | 6.91 | 1 | 5011 |
| andrezmoise | 1532▼ -1 | 66 | 38 | 1 | 7 | 6 | 1.94 | 1 | 4689 |
| toodrek1 | 1803▼ -0 | 77 | 50 | 1 | 5 | 2 | 5.50 | 0 | 4572 |
| tut0212 (AI) | — | 21 | 13 | 0 | 0 | 7 | 0.51 | 1 | 2015 |
| ej879z8wj6 (AI) | — | 13 | 5 | 0 | 10 | 4 | 0.65 | 2 | 1904 |
| oroffstorm (AI) | — | 11 | 6 | 0 | 0 | 6 | 0.37 | 1 | 1225 |
| usa1204 (AI) | — | 6 | 5 | 0 | 0 | 6 | 0.19 | 1 | 1100 |
| oka9ya7yma (AI) | — | 9 | 7 | 0 | 6 | 6 | 0.28 | 0 | 1009 |
| Tormelari (AI) | — | 8 | 1 | 0 | 0 | 3 | 0.33 | 1 | 739 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:07 | sector_3_a | Team 2 | 7 | andrezmoise, I3Dolore, oroffstorm, ej879z8wj6 |
| 9:43 | sector_2_a | Team 2 | 4 | urbano-germinal0@psn, I3Dolore, usa1204 |
| 15:35 | sector_1_a | Team 2 | 14 | I3Dolore, tut0212, Tormelari, ej879z8wj6 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.