decode: proto 304 · 1863 stat syncs · 0 zone events · 719 soldier mappings · 4.55s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Grieezzled | 1896▲ +18 | 143 | 4 | 4 | 0 | 9 | 4.47 | 0 | 7085 |
| Tyoha | 1577▲ +162 | 30 | 22 | 0 | 53 | 4 | 2.00 | 0 | 2730 |
| Psi_Patrol82566 | 1379▲ +12 | 43 | 6 | 5 | 11 | 10 | 1.13 | 0 | 2514 |
| ARCgaming7670@live | 403▲ +1 | 20 | 8 | 0 | 19 | 9 | 0.49 | 0 | 1504 |
| Firlix_24 | 919▲ +98 | 37 | 3 | 0 | 0 | 7 | 1.12 | 0 | 1360 |
| lionheart_cm | 1021▲ +6 | 19 | 14 | 1 | 2 | 3 | 1.46 | 0 | 1303 |
| ibliiev604 | 974▼ -26 | 21 | 6 | 0 | 0 | 7 | 0.84 | 0 | 1245 |
| andrewdeppy | 420▲ +17 | 29 | 2 | 0 | 0 | 4 | 1.38 | 0 | 1150 |
| ChrisBort5042@live | 400 | 17 | 8 | 0 | 0 | 11 | 0.33 | 0 | 770 |
| fighter_warrior | 906▼ -94 | 7 | 3 | 0 | 0 | 5 | 0.22 | 0 | 345 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| zaoup | 585 | 58 | 25 | 4 | 13 | 8 | 1.26 | 0 | 4750 |
| BigTkiller | 1665▲ +13 | 38 | 13 | 3 | 21 | 4 | 1.52 | 0 | 3260 |
| XYKILLER4@live | 1365▲ +17 | 41 | 14 | 1 | 26 | 9 | 0.91 | 0 | 2450 |
| LLLL2345 | 557▼ -82 | 26 | 14 | 0 | 0 | 9 | 0.51 | 0 | 2170 |
| SauronPlayer#1 | 909▼ -53 | 20 | 10 | 0 | 0 | 7 | 0.53 | 0 | 1433 |
| baptiste3520@live | 1022▼ -34 | 27 | 13 | 0 | 0 | 5 | 1.00 | 0 | 1353 |
| SnurreKungen | 1648▼ -10 | 24 | 4 | 0 | 0 | 2 | 1.85 | 0 | 1334 |
| lorenzogv2002 | 1264▼ -48 | 25 | 9 | 0 | 0 | 6 | 0.93 | 0 | 1333 |
| GrenzFuchs | 450▼ -64 | 17 | 8 | 0 | 0 | 7 | 0.35 | 0 | 1068 |
| YIIIM | 617▼ -110 | 11 | 6 | 0 | 0 | 9 | 0.19 | 0 | 625 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:52 | sector_1 | Axis | 0 | |
| 8:53 | sector_2 | Axis | 0 | |
| 11:34 | sector_2 | Axis | 0 | |
| 15:05 | sector_3 | Axis | 0 | |
| 18:47 | sector_3 | Axis | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.