decode: proto 304 · 1728 stat syncs · 0 zone events · 640 soldier mappings · 5.62s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Geltman | 1415▲ +24 | 61 | 16 | 5 | 2 | 4 | 3.81 | 0 | 3799 |
| AviixHyuugarin | 1499▲ +27 | 50 | 17 | 0 | 5 | 9 | 1.22 | 0 | 3764 |
| 可爱的猪猪 | 1912▲ +10 | 59 | 19 | 2 | 0 | 5 | 2.95 | 0 | 3724 |
| Starling#11 | 1550▲ +21 | 34 | 18 | 0 | 36 | 7 | 1.13 | 0 | 2758 |
| GIGACHEL#1 | 1467▲ +5 | 33 | 9 | 0 | 1 | 2 | 2.36 | 0 | 1864 |
| TheRealJoshAfton@psn | 680▼ -57 | 10 | 4 | 2 | 1 | 6 | 0.32 | 0 | 1384 |
| Arvin72014 (AI) | — | 11 | 6 | 0 | 0 | 8 | 0.26 | 0 | 1169 |
| vintage-picnic5@psn | 400 | 18 | 9 | 0 | 0 | 8 | 0.55 | 0 | 820 |
| Kirov43rus | 400 | 9 | 3 | 0 | 16 | 3 | 0.60 | 0 | 794 |
| Flambo07@psn | 540▼ -131 | 8 | 3 | 0 | 0 | 11 | 0.20 | 0 | 497 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Kamerad1986 | 1720▲ +12 | 61 | 34 | 3 | 24 | 4 | 3.05 | 0 | 3724 |
| Proshka_Proshkin | 1598▲ +25 | 61 | 20 | 1 | 2 | 11 | 0.98 | 0 | 3285 |
| Egr_egr007@psn | 1607▲ +8 | 34 | 8 | 2 | 16 | 7 | 0.87 | 0 | 2492 |
| MrZeng114 | 1689▲ +30 | 24 | 2 | 1 | 21 | 2 | 2.67 | 0 | 1930 |
| lanpha | 1433▲ +10 | 34 | 3 | 1 | 3 | 5 | 1.36 | 0 | 1398 |
| naudvdlinde | 400 | 19 | 7 | 0 | 0 | 5 | 0.90 | 0 | 1000 |
| Kataklyzmus@psn | 661▼ -75 | 16 | 5 | 0 | 0 | 10 | 0.42 | 0 | 830 |
| Muhanbetyar | 741▼ -31 | 13 | 2 | 0 | 0 | 8 | 0.36 | 0 | 640 |
| TwitchtvChin (AI) | — | 6 | 3 | 0 | 8 | 5 | 0.21 | 0 | 618 |
| speng1_ninja@psn | 400 | 11 | 1 | 0 | 0 | 4 | 0.73 | 0 | 485 |
| magilan#2 ✗ | — | 0 | 0 | 0 | 0 | 2 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:30 | sector_1 | Japan | 0 | |
| 6:54 | sector_2 | Japan | 0 | |
| 10:07 | sector_2 | Japan | 0 | |
| 15:57 | sector_3 | Japan | 0 | |
| 16:52 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.