decode: proto 304 · 2118 stat syncs · 704 zone events · 848 soldier mappings · 7.06s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| JeisKiosch | 1444▲ +76 | 87 | 19 | 8 | 18 | 12 | 1.89 | 1 | 7236 |
| curgo1997 | 1687▲ +23 | 38 | 28 | 0 | 25 | 11 | 0.52 | 0 | 3392 |
| Hakerulll ✗ | 438▼ -5 | 45 | 30 | 0 | 1 | 12 | 0.88 | 1 | 3144 |
| 总座高见邱清泉 | 729▼ -9 | 36 | 21 | 3 | 0 | 8 | 1.20 | 0 | 3031 |
| fiw1220 | 1116▲ +24 | 33 | 26 | 0 | 5 | 9 | 0.63 | 1 | 2687 |
| Kurosaki74 | 1259▲ +21 | 34 | 18 | 0 | 0 | 3 | 3.09 | 1 | 2445 |
| LiumaSmy (AI) | — | 9 | 8 | 0 | 12 | 11 | 0.15 | 1 | 1484 |
| Levan28943 (AI) | — | 11 | 7 | 0 | 14 | 11 | 0.19 | 0 | 1439 |
| Munomet | 548▼ -6 | 22 | 14 | 0 | 0 | 6 | 1.47 | 0 | 1200 |
| GodSpicie (AI) | — | 8 | 6 | 0 | 0 | 11 | 0.13 | 1 | 795 |
| rxzoot ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| sl1Zer ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| RoyaL_4b | 1564▼ -2 | 72 | 1 | 10 | 3 | 5 | 5.14 | 0 | 6362 |
| XINGYU_AI | 1405▼ -2 | 53 | 12 | 4 | 3 | 2 | 3.31 | 0 | 4412 |
| onyXilluXory | 1440▼ -39 | 29 | 8 | 5 | 11 | 3 | 2.42 | 0 | 3829 |
| AGENT_00_7 | 1361▲ +1 | 52 | 26 | 0 | 15 | 12 | 0.55 | 0 | 3317 |
| KFL_ProRJ | 1644▼ -3 | 55 | 19 | 1 | 3 | 4 | 1.77 | 0 | 3169 |
| Gromx78956 | 971▲ +14 | 56 | 21 | 1 | 6 | 7 | 1.24 | 0 | 2999 |
| KFL_Jäger | 1234▼ -14 | 63 | 21 | 0 | 0 | 5 | 2.17 | 0 | 2910 |
| TommyX | 1111▼ -44 | 34 | 21 | 0 | 26 | 6 | 0.94 | 0 | 2201 |
| DM46 | 578▼ -24 | 36 | 24 | 0 | 0 | 4 | 1.50 | 0 | 1891 |
| Tazes1990 (AI) | — | 2 | 1 | 0 | 6 | 7 | 0.05 | 0 | 168 |
| KFL_KING ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 9:12 | sector_1 | Axis | 18 | Kurosaki74, JeisKiosch, Hakerulll, fiw1220, LiumaSmy, GodSpicie |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.