decode: proto 304 · 1977 stat syncs · 0 zone events · 771 soldier mappings · 6.51s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| imabeluga | 613▲ +36 | 92 | 48 | 1 | 21 | 1 | 13.14 | 0 | 6475 |
| GumdropPapa | 753▲ +42 | 57 | 43 | 1 | 12 | 8 | 1.68 | 0 | 3923 |
| trup10001 (AI) | — | 34 | 25 | 1 | 6 | 9 | 0.71 | 0 | 2210 |
| Beuter118 (AI) | — | 24 | 19 | 0 | 6 | 8 | 0.52 | 0 | 1800 |
| Floydolgravy@live | 806▼ -51 | 25 | 21 | 0 | 1 | 5 | 1.09 | 0 | 1444 |
| GodNatchNii (AI) | — | 21 | 18 | 0 | 6 | 7 | 0.58 | 0 | 1404 |
| RellLeor58722 (AI) | — | 26 | 17 | 0 | 0 | 11 | 0.43 | 0 | 1360 |
| agulan20425 (AI) | — | 18 | 15 | 0 | 4 | 6 | 0.53 | 0 | 1274 |
| OtalChounter (AI) | — | 18 | 16 | 0 | 2 | 7 | 0.44 | 0 | 1134 |
| josharlied077 (AI) | — | 20 | 12 | 0 | 0 | 8 | 0.47 | 0 | 1024 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| FatKingCactus1 | 1619▲ +13 | 128 | 75 | 1 | 20 | 6 | 2.61 | 0 | 8619 |
| smi0131 | 675▼ -24 | 58 | 48 | 0 | 0 | 5 | 1.76 | 0 | 3918 |
| willionez2005 (AI) | — | 32 | 28 | 0 | 14 | 6 | 0.91 | 0 | 2693 |
| lalo57 (AI) | — | 31 | 24 | 0 | 0 | 5 | 1.03 | 0 | 2181 |
| oleeszx (AI) | — | 17 | 9 | 1 | 22 | 9 | 0.35 | 0 | 2103 |
| KingHolky (AI) | — | 22 | 16 | 1 | 4 | 6 | 0.65 | 0 | 2094 |
| lenttwitch (AI) | — | 13 | 9 | 0 | 12 | 4 | 0.57 | 0 | 1911 |
| Unmarcicahter (AI) | — | 26 | 15 | 0 | 0 | 7 | 0.74 | 0 | 1569 |
| sepinjisher (AI) | — | 23 | 18 | 0 | 0 | 7 | 0.55 | 0 | 1560 |
| Henpun14108 (AI) | — | 15 | 7 | 0 | 0 | 3 | 0.83 | 0 | 1448 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:39 | sector_1_a | Axis | 0 | |
| 6:23 | sector_1_a | Axis | 0 | |
| 9:55 | sector_2_a | Axis | 0 | |
| 17:15 | sector_3_a | Axis | 0 | |
| 18:14 | sector_3_a | Axis | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.