decode: proto 304 · 3324 stat syncs · 662 zone events · 1210 soldier mappings · 7.35s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| CoBeTckuü_coюz | 1541▲ +24 | 82 | 34 | 3 | 7 | 14 | 0.91 | 3 | 6720 |
| CLHIAO | 1831▲ +32 | 45 | 12 | 6 | 17 | 10 | 0.96 | 2 | 5003 |
| 怀仁堂56冲战神 | 1640▲ +16 | 87 | 23 | 5 | 0 | 10 | 2.23 | 0 | 4905 |
| hroft88 | 1743▲ +30 | 46 | 16 | 0 | 43 | 15 | 0.44 | 1 | 4611 |
| BOTBOTBOTBOT | 425▲ +25 | 40 | 21 | 1 | 29 | 9 | 0.91 | 2 | 3531 |
| I7oTaI7 | 1251▼ -11 | 43 | 22 | 0 | 1 | 12 | 0.60 | 0 | 2408 |
| Nektarinus | 1026▼ -30 | 24 | 9 | 1 | 17 | 9 | 0.41 | 0 | 2372 |
| JOKER2271 | 400▼ -2 | 36 | 10 | 1 | 0 | 10 | 0.50 | 1 | 2185 |
| sergey_kolenkin | 400 | 22 | 8 | 0 | 0 | 12 | 0.33 | 0 | 1075 |
| RagiKuPSCant | 480▲ +1 | 55 | 0 | 1 | 0 | 0 | 0.60 | 3 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Zorzii | 1575▲ +19 | 150 | 48 | 5 | 23 | 11 | 1.67 | 0 | 7887 |
| O6o9O | 1434▲ +11 | 113 | 25 | 3 | 7 | 8 | 3.77 | 0 | 6202 |
| Controller-Bro | 1687▲ +2 | 75 | 14 | 5 | 4 | 7 | 3.00 | 0 | 5904 |
| EuronymousMayhem | 810▼ -20 | 35 | 28 | 3 | 20 | 2 | 2.19 | 0 | 4027 |
| 桐ヶ谷和人 | 1242▲ +40 | 88 | 8 | 2 | 3 | 10 | 1.52 | 0 | 3694 |
| ofel_mikhael | 1649▼ -14 | 36 | 13 | 1 | 28 | 6 | 1.16 | 0 | 3424 |
| Viver#1 | 1386▲ +8 | 59 | 22 | 0 | 5 | 14 | 0.73 | 0 | 3390 |
| suzunao1118 | 805▼ -195 | 36 | 15 | 1 | 10 | 15 | 0.50 | 0 | 2814 |
| согекинг | 800▼ -200 | 54 | 3 | 0 | 0 | 11 | 0.86 | 0 | 2225 |
| PITT96FUL | 1276▼ -30 | 33 | 2 | 2 | 15 | 4 | 1.50 | 0 | 1970 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 1:48 | sector_1_b | Japan | 13 | hroft88, CoBeTckuü_coюz, JOKER2271, RagiKuPSCant |
| 10:02 | sector_2_a | Japan | 1 | CLHIAO |
| 11:47 | sector_3_a | Japan | 9 | CoBeTckuü_coюz, RagiKuPSCant, BOTBOTBOTBOT |
| 17:57 | sector_4_a | Japan | 4 | CoBeTckuü_coюz, RagiKuPSCant, CLHIAO, BOTBOTBOTBOT |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.