decode: proto 304 · 1686 stat syncs · 268 zone events · 688 soldier mappings · 4.22s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| -_Ridgway_- | 590▲ +139 | 9 | 5 | 1 | 31 | 8 | 0.20 | 0 | 1834 |
| CmdrLevi | 1447▲ +137 | 25 | 10 | 0 | 16 | 10 | 0.64 | 0 | 1753 |
| 007#371 | 841▲ +42 | 29 | 11 | 0 | 0 | 11 | 0.47 | 0 | 1393 |
| MelireNa | 478▲ +78 | 25 | 5 | 0 | 13 | 5 | 1.09 | 0 | 1094 |
| not8555 (AI) | — | 6 | 2 | 1 | 6 | 4 | 0.32 | 0 | 679 |
| Fraixobox@live | 690▲ +0 | 14 | 2 | 0 | 0 | 11 | 0.24 | 0 | 500 |
| Mild966Reptiless@psn | 401▲ +1 | 13 | 3 | 0 | 0 | 8 | 0.27 | 0 | 500 |
| Thatmexican6020@live ✗ | 847▼ -3 | 11 | 1 | 0 | 0 | 6 | 0.32 | 0 | 500 |
| kkoosj ✗ | 865▼ -0 | 12 | 2 | 0 | 0 | 6 | 0.36 | 0 | 420 |
| FilhoAmado3333@live | 944▼ -1 | 6 | 2 | 0 | 0 | 13 | 0.12 | 0 | 280 |
| ComoChip (AI) | — | 3 | 0 | 0 | 4 | 4 | 0.14 | 0 | 234 |
| WHEELboxPRIME@live | 442▼ -1 | 4 | 0 | 0 | 0 | 8 | 0.08 | 0 | 135 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Scriptjeッ | 1979▲ +0 | 108 | 20 | 1 | 23 | 1 | 9.82 | 0 | 4935 |
| chupachupar79 | 1670▼ -5 | 76 | 1 | 6 | 0 | 2 | 12.67 | 0 | 4780 |
| leopardpanther | 1808▲ +0 | 82 | 24 | 0 | 32 | 2 | 5.12 | 0 | 4564 |
| Ringo82816 | 1521▼ -2 | 55 | 2 | 1 | 4 | 4 | 3.44 | 0 | 2636 |
| jack870 | 1599▼ -7 | 34 | 0 | 3 | 0 | 2 | 3.78 | 0 | 2210 |
| 辞安11 | 769▼ -28 | 53 | 6 | 0 | 0 | 4 | 1.77 | 0 | 1920 |
| NezzMuzhu@live | 574▼ -74 | 28 | 10 | 0 | 0 | 4 | 2.15 | 0 | 1300 |
| tate940729 | 699▼ -130 | 20 | 3 | 0 | 0 | 6 | 0.80 | 0 | 965 |
| crystalmayo97 ✗ | 400▼ -207 | 10 | 2 | 0 | 0 | 6 | 0.53 | 0 | 480 |
| Dusty88971862@live ✗ | 400▲ +150 | 5 | 2 | 0 | 0 | 3 | 0.62 | 0 | 375 |
| kimling701 (AI) | — | 1 | 1 | 0 | 4 | 1 | 0.20 | 0 | 228 |
| xXHOTXBOC (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| Zatroc1 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.