decode: proto 304 · 2560 stat syncs · 664 zone events · 1038 soldier mappings · 11.6s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Inspector33280 | 1361▲ +174 | 68 | 26 | 1 | 25 | 14 | 1.13 | 0 | 4552 |
| heligaogir | 1077▲ +8 | 72 | 26 | 3 | 0 | 9 | 1.41 | 0 | 4511 |
| Aviat33 | 786▲ +53 | 41 | 30 | 1 | 30 | 13 | 0.66 | 0 | 4291 |
| TingTinggogo | 1126▲ +48 | 70 | 39 | 0 | 0 | 8 | 1.35 | 1 | 3845 |
| g00g13 | 1292▲ +292 | 55 | 32 | 0 | 0 | 10 | 0.86 | 0 | 3335 |
| HEEESKR | 1513▲ +10 | 55 | 33 | 1 | 0 | 10 | 0.93 | 0 | 3255 |
| Kieruki | 617▲ +18 | 33 | 11 | 2 | 12 | 8 | 0.79 | 0 | 2983 |
| 吾灬句芒 | 433▼ -2 | 24 | 10 | 2 | 3 | 3 | 1.20 | 0 | 2143 |
| Sniper#62 | 553▼ -4 | 33 | 19 | 1 | 1 | 14 | 0.77 | 0 | 2120 |
| WMR-Fr@psn | 928▼ -10 | 29 | 10 | 1 | 0 | 11 | 0.55 | 0 | 1600 |
| McByandis (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.29 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ゆっくり魔理沙 | 1691▲ +1 | 64 | 7 | 12 | 0 | 1 | 7.11 | 0 | 7985 |
| KSNR-miaawneko | 1813▲ +2 | 124 | 3 | 1 | 14 | 9 | 2.21 | 0 | 5924 |
| Zorzii | 1624▲ +6 | 100 | 16 | 1 | 35 | 12 | 1.16 | 0 | 5651 |
| FatKingCactus1 | 1648▼ -38 | 53 | 20 | 0 | 48 | 10 | 0.83 | 0 | 4684 |
| Schaft | 400 | 39 | 4 | 4 | 3 | 4 | 1.44 | 0 | 2442 |
| le_nanceien54@psn | 1098▼ -30 | 37 | 16 | 1 | 0 | 15 | 0.46 | 0 | 1960 |
| knight_12 | 1233▼ -35 | 39 | 6 | 1 | 4 | 8 | 1.05 | 0 | 1951 |
| Valera228AYE@psn | 889▼ -30 | 24 | 4 | 0 | 3 | 7 | 0.71 | 0 | 1352 |
| Degurechaff_1 | 400 | 15 | 0 | 1 | 4 | 8 | 0.36 | 0 | 971 |
| GotTheVirus ✗ | 400▲ +150 | 5 | 0 | 1 | 0 | 1 | 2.50 | 0 | 450 |
| artiper1001 (AI) | — | 3 | 0 | 0 | 6 | 7 | 0.07 | 0 | 324 |
| ReppyMax (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:25 | sector_1_a | Japan | 1 | TingTinggogo |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.