decode: proto 304 · 2313 stat syncs · 396 zone events · 899 soldier mappings · 5.75s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| bermann | 1710▲ +36 | 60 | 23 | 3 | 2 | 7 | 1.94 | 0 | 4283 |
| fallen_nrcst | 1147▲ +32 | 61 | 34 | 0 | 19 | 10 | 1.00 | 0 | 4133 |
| Таблица | 1780▲ +14 | 58 | 6 | 3 | 16 | 9 | 1.21 | 1 | 3863 |
| шарик#9 | 1323▼ -22 | 52 | 29 | 2 | 0 | 18 | 0.69 | 0 | 3250 |
| Ganjj | 1107▲ +7 | 30 | 16 | 1 | 10 | 7 | 0.88 | 1 | 3167 |
| Bathory_12 ✗ | 1208▼ -14 | 21 | 8 | 4 | 1 | 5 | 1.40 | 0 | 2704 |
| zloi_danat ✗ | 896▼ -21 | 44 | 12 | 0 | 5 | 8 | 0.90 | 0 | 1950 |
| sfsfaffasdfsf | 1000▼ -0 | 38 | 16 | 0 | 0 | 9 | 0.75 | 0 | 1860 |
| KamniXarona | 400 | 21 | 7 | 0 | 26 | 6 | 1.00 | 0 | 1426 |
| xxxX69914 (AI) | — | 7 | 4 | 0 | 0 | 11 | 0.13 | 0 | 365 |
| anterma11 (AI) | — | 3 | 3 | 0 | 0 | 3 | 0.18 | 0 | 195 |
| diyuhu ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| stephualthan (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Starbox-FIN | 1784▲ +32 | 127 | 11 | 6 | 0 | 5 | 4.70 | 0 | 6412 |
| Fudo_katashi | 1192▲ +7 | 90 | 3 | 2 | 1 | 9 | 2.43 | 0 | 4695 |
| Mike7777771 | 1310▲ +22 | 52 | 7 | 6 | 3 | 2 | 5.78 | 0 | 4473 |
| Sanameat | 1802▲ +10 | 44 | 14 | 0 | 35 | 10 | 1.02 | 0 | 4027 |
| GBCs99 | 1127▼ -1 | 40 | 6 | 3 | 23 | 10 | 0.80 | 0 | 2634 |
| DumDuck | 1252▼ -1 | 26 | 5 | 3 | 0 | 10 | 0.44 | 0 | 2600 |
| WhatTheTank | 899▼ -130 | 31 | 3 | 0 | 0 | 8 | 0.74 | 0 | 1225 |
| JayandMike | 521▼ -101 | 23 | 2 | 1 | 0 | 8 | 0.57 | 0 | 1115 |
| aguslex12#1 | 400 | 8 | 1 | 0 | 2 | 10 | 0.15 | 0 | 568 |
| GodSilva (AI) | — | 7 | 1 | 0 | 0 | 7 | 0.19 | 0 | 304 |
| EdeP2022@psn ✗ | — | 0 | 0 | 0 | 0 | 2 | 0.00 | 0 | 20 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 10:27 | sector_1 | Axis | 7 | Таблица, Ganjj |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.