decode: proto 304 · 2169 stat syncs · 678 zone events · 827 soldier mappings · 8.18s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ZzHeadHunterzZ | 1391▲ +153 | 50 | 27 | 4 | 22 | 11 | 0.88 | 1 | 5333 |
| Мэр_П1зды | 1482▲ +3 | 56 | 15 | 6 | 1 | 5 | 2.15 | 0 | 4196 |
| ritokki2020 | 1393▼ -2 | 22 | 15 | 6 | 0 | 10 | 0.59 | 1 | 4040 |
| 113_india | 1186▲ +2 | 21 | 8 | 1 | 7 | 14 | 0.26 | 1 | 2310 |
| Stayer300 | 1052▲ +52 | 35 | 11 | 2 | 0 | 15 | 0.53 | 0 | 2235 |
| pasha99887 | 1104▲ +6 | 30 | 11 | 0 | 21 | 7 | 0.73 | 0 | 1817 |
| kunorepaspa54 (AI) | — | 9 | 3 | 0 | 18 | 9 | 0.18 | 1 | 1288 |
| HIDAN2 ✗ | 1547▼ -5 | 22 | 7 | 0 | 0 | 9 | 0.41 | 0 | 1275 |
| AlBaToNi@live | 486▼ -5 | 20 | 14 | 0 | 0 | 3 | 1.67 | 0 | 1156 |
| z7876899 ✗ | — | 8 | 2 | 1 | 0 | 1 | 1.60 | 0 | 665 |
| Manyunya913#1 | 400 | 13 | 2 | 0 | 0 | 9 | 0.39 | 0 | 570 |
| Kudda11 (AI) | — | 1 | 0 | 0 | 0 | 4 | 0.05 | 0 | 30 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Chuckominator | 1795▼ -2 | 57 | 6 | 7 | 20 | 4 | 3.00 | 0 | 4818 |
| Denmark_Viktor | 1941▲ +3 | 108 | 12 | 0 | 10 | 4 | 4.00 | 0 | 4572 |
| miguelrilho | 723▼ -49 | 25 | 4 | 6 | 0 | 5 | 1.67 | 0 | 4091 |
| 闪耀优骏高手勇闯纽博格林 | 1165▲ +3 | 88 | 19 | 0 | 1 | 5 | 2.26 | 0 | 3590 |
| Darck_321 | 1096▲ +11 | 62 | 6 | 2 | 1 | 8 | 1.35 | 0 | 3290 |
| 狡猾の狐狸-HK437 | 1493▼ -0 | 58 | 12 | 1 | 40 | 6 | 1.38 | 0 | 3005 |
| caganalata@psn | 531▼ -36 | 23 | 2 | 1 | 2 | 2 | 1.44 | 0 | 1394 |
| EinguterSoldat | 1237▼ -40 | 25 | 4 | 0 | 4 | 2 | 1.79 | 0 | 1288 |
| VioletEvergarde | 933▼ -143 | 28 | 4 | 0 | 1 | 6 | 0.90 | 0 | 1064 |
| Godfonte (AI) | — | 9 | 1 | 0 | 0 | 8 | 0.21 | 0 | 412 |
| HydroWolf410 ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 6:47 | sector_1 | Axis | 8 | 113_india, ZzHeadHunterzZ, ritokki2020, kunorepaspa54 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.