decode: proto 304 · 2351 stat syncs · 566 zone events · 877 soldier mappings · 5.8s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 纳吉巴特 | 1593▲ +14 | 58 | 30 | 2 | 0 | 11 | 1.45 | 1 | 4126 |
| Hukuryu | 869▲ +31 | 38 | 27 | 1 | 31 | 9 | 0.72 | 1 | 3730 |
| 怀仁堂56冲战神 | 1704▲ +28 | 68 | 32 | 2 | 2 | 8 | 1.62 | 0 | 3729 |
| john2683 | 619▲ +13 | 27 | 22 | 0 | 11 | 14 | 0.35 | 1 | 2814 |
| dimitrispol2009@psn | 426▲ +9 | 39 | 30 | 0 | 0 | 15 | 0.39 | 1 | 2741 |
| lliss787 | 414▼ -0 | 22 | 16 | 0 | 7 | 14 | 0.39 | 1 | 2231 |
| 03RUS | 1050▼ -2 | 30 | 11 | 1 | 2 | 10 | 0.61 | 0 | 1790 |
| kyrgyz1945 ✗ | 400▲ +150 | 30 | 17 | 0 | 0 | 4 | 1.50 | 0 | 1650 |
| Dm84 ✗ | — | 6 | 3 | 0 | 11 | 2 | 0.50 | 0 | 664 |
| Colomelitoman (AI) | — | 4 | 2 | 0 | 0 | 8 | 0.10 | 1 | 630 |
| SILVER63 | 400 | 13 | 5 | 0 | 0 | 0 | 2.60 | 0 | 540 |
| 8e5sk4jx6 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Arh_Angel_ | 2052▲ +0 | 81 | 28 | 3 | 14 | 8 | 1.27 | 0 | 4655 |
| donifan | 1589▲ +1 | 87 | 32 | 2 | 11 | 7 | 1.58 | 0 | 4494 |
| RoyaL_4b | 1607▼ -16 | 28 | 8 | 7 | 1 | 3 | 3.50 | 0 | 4050 |
| porshe77 | 1210▼ -28 | 55 | 19 | 0 | 23 | 6 | 1.49 | 0 | 3075 |
| Akkadiаn | 453▼ -10 | 50 | 8 | 4 | 0 | 3 | 3.12 | 0 | 2886 |
| matias20223 | 1545▼ -16 | 53 | 20 | 2 | 8 | 9 | 1.15 | 0 | 2826 |
| YKiII | 411▼ -24 | 41 | 6 | 2 | 0 | 6 | 1.21 | 0 | 2540 |
| EOYSONE | 1204▼ -69 | 47 | 21 | 0 | 0 | 8 | 0.92 | 0 | 2225 |
| Stalker16071991 | 400▼ -38 | 28 | 23 | 0 | 0 | 3 | 1.75 | 0 | 1915 |
| _Azra_ | 1074▼ -20 | 18 | 2 | 0 | 18 | 2 | 1.38 | 0 | 1060 |
| micko5120@psn ✗ | — | 1 | 1 | 0 | 0 | 1 | 0.20 | 0 | 60 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:25 | sector_1 | Axis | 13 | lliss787, john2683, 纳吉巴特, Hukuryu, dimitrispol2009@psn, Colomelitoman |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.