decode: proto 304 · 1621 stat syncs · 296 zone events · 598 soldier mappings · 4.75s · game 0.7.5.78
Factions: Axis vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Sarabamjoei_YT | — | 74 | 23 | 0 | 8 | 4 | 2.47 | 2 | 4058 |
| jigaltur@psn | — | 36 | 16 | 2 | 0 | 7 | 0.88 | 2 | 3465 |
| hikitos2@psn | — | 18 | 12 | 0 | 11 | 7 | 0.33 | 3 | 2903 |
| evgenijbucko | — | 51 | 4 | 1 | 0 | 2 | 7.29 | 0 | 2440 |
| катринка | — | 32 | 8 | 0 | 0 | 7 | 0.94 | 1 | 1910 |
| untidy-postage9@psn | — | 35 | 1 | 1 | 0 | 5 | 1.30 | 0 | 1685 |
| plenary-gen53@psn | — | 14 | 6 | 1 | 0 | 2 | 1.75 | 0 | 1172 |
| GOD67RUS#1 | — | 16 | 2 | 0 | 11 | 2 | 1.78 | 0 | 848 |
| BROTHERSARMS3 | — | 15 | 3 | 0 | 1 | 0 | 15.00 | 0 | 714 |
| Tagan2405@live | — | 12 | 2 | 0 | 0 | 3 | 0.63 | 0 | 516 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| BOLITEK-U-R-A-C | — | 29 | 15 | 1 | 13 | 5 | 0.88 | 0 | 2300 |
| Kieruki | — | 20 | 10 | 2 | 0 | 5 | 0.80 | 0 | 2065 |
| spartanbr253 | — | 32 | 2 | 1 | 0 | 4 | 1.60 | 0 | 2021 |
| Dangun06 | — | 25 | 16 | 1 | 13 | 9 | 0.42 | 0 | 2014 |
| profesormurzilka | — | 37 | 4 | 1 | 18 | 1 | 3.70 | 0 | 1893 |
| GHOSTcome | — | 16 | 5 | 0 | 28 | 4 | 0.64 | 0 | 1752 |
| Ananas588910@live | — | 17 | 7 | 3 | 0 | 4 | 0.71 | 0 | 1720 |
| Sotamies5656 | — | 26 | 7 | 0 | 4 | 8 | 0.52 | 0 | 1595 |
| N1K0L4Y_ | — | 15 | 4 | 2 | 8 | 4 | 0.68 | 0 | 1290 |
| travolta21 | — | 11 | 3 | 0 | 0 | 5 | 0.27 | 0 | 580 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:53 | sector_3 | Team 1 | 6 | jigaltur@psn, hikitos2@psn, катринка, Sarabamjoei_YT |
| 9:32 | sector_4_b | Team 1 | 7 | jigaltur@psn, hikitos2@psn, Sarabamjoei_YT |
| 12:50 | sector_5_b | Team 1 | 3 | hikitos2@psn |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.