decode: proto 304 · 1703 stat syncs · 536 zone events · 514 soldier mappings · 3.27s · game 0.7.5.78
Factions: Axis vs Western Allies — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Matdv | — | 24 | 16 | 0 | 17 | 6 | 0.73 | 0 | 1963 |
| Harry59659 | — | 26 | 21 | 0 | 0 | 6 | 0.76 | 0 | 1795 |
| Yggdrasil#14 | — | 19 | 3 | 0 | 10 | 5 | 1.06 | 0 | 1378 |
| Kettle_Korn | — | 12 | 1 | 1 | 19 | 5 | 0.39 | 0 | 1344 |
| C4stor-28 | — | 17 | 14 | 1 | 3 | 3 | 1.55 | 0 | 1263 |
| deiday | — | 9 | 4 | 1 | 0 | 1 | 2.25 | 0 | 1231 |
| FlatLynx9323646@live | — | 16 | 8 | 0 | 0 | 8 | 0.53 | 0 | 990 |
| Ykazi1120@live | — | 13 | 2 | 0 | 10 | 7 | 0.26 | 0 | 953 |
| WantedWitch9864@live | — | 12 | 8 | 0 | 16 | 7 | 0.39 | 0 | 852 |
| susinevgenij4 ✗ | — | 8 | 7 | 0 | 0 | 4 | 0.38 | 0 | 640 |
| mixelkitza (AI) | — | 4 | 1 | 0 | 0 | 3 | 0.24 | 0 | 150 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| IchBenzDichWeg | — | 88 | 20 | 0 | 1 | 3 | 6.29 | 1 | 5192 |
| H0RIZON1405 | — | 33 | 14 | 0 | 24 | 1 | 4.71 | 1 | 3042 |
| turtlu | — | 27 | 22 | 0 | 12 | 2 | 2.08 | 3 | 2987 |
| Moin#3 | — | 42 | 15 | 0 | 0 | 4 | 2.00 | 1 | 2540 |
| Ottekar@live | — | 14 | 4 | 0 | 6 | 3 | 0.70 | 3 | 2248 |
| TryxVeqaZ | — | 36 | 15 | 1 | 3 | 4 | 1.71 | 0 | 2204 |
| nekit#19 | — | 7 | 1 | 2 | 6 | 3 | 0.50 | 1 | 1828 |
| Nick20004 | — | 17 | 7 | 0 | 0 | 6 | 0.59 | 1 | 1660 |
| DiopTric1sland@live | — | 7 | 4 | 0 | 0 | 4 | 0.44 | 1 | 995 |
| george_newstar@psn | — | 7 | 1 | 0 | 0 | 1 | 0.88 | 0 | 420 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:07 | sector_3_b | Team 2 | 17 | Ottekar@live, Nick20004, Moin#3, turtlu |
| 8:02 | sector_2_b | Team 2 | 27 | Ottekar@live, H0RIZON1405, DiopTric1sland@live, nekit#19, turtlu, IchBenzDichWeg |
| 12:17 | sector_1_a | Team 2 | 13 | Ottekar@live, turtlu |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.