decode: proto 304 · 1738 stat syncs · 644 zone events · 720 soldier mappings · 3.89s · game 0.7.5.78
Factions: Axis vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| goodbye5423 | — | 74 | 56 | 2 | 6 | 4 | 2.64 | 0 | 5085 |
| FlyingChinmug | — | 58 | 38 | 3 | 1 | 12 | 2.15 | 0 | 4795 |
| MonkoleXx (AI) | — | 11 | 9 | 0 | 2 | 9 | 0.22 | 0 | 724 |
| Saytor24113 (AI) | — | 10 | 5 | 0 | 4 | 9 | 0.23 | 0 | 614 |
| VILKOT87914 (AI) | — | 6 | 6 | 0 | 2 | 10 | 0.12 | 0 | 525 |
| TheBigBluze (AI) | — | 9 | 4 | 0 | 0 | 11 | 0.15 | 0 | 466 |
| jedness68499 (AI) | — | 6 | 6 | 0 | 0 | 12 | 0.10 | 0 | 360 |
| ncwhrb (AI) | — | 7 | 4 | 0 | 0 | 10 | 0.13 | 0 | 350 |
| ZeroCharisma504@live | — | 8 | 0 | 0 | 0 | 3 | 0.57 | 0 | 315 |
| Gabrielly40889 (AI) | — | 5 | 2 | 0 | 0 | 11 | 0.08 | 0 | 240 |
| stalemanhood@psn ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| femboifoxxy | — | 123 | 20 | 1 | 25 | 5 | 3.32 | 0 | 5803 |
| Asesin688 | — | 72 | 6 | 2 | 1 | 4 | 4.24 | 0 | 5173 |
| JeanGamerZe | — | 56 | 8 | 1 | 51 | 2 | 5.60 | 0 | 2713 |
| KlausBarbie21 | — | 48 | 7 | 1 | 33 | 2 | 4.00 | 0 | 2702 |
| stinkcilaz (AI) | — | 14 | 4 | 0 | 14 | 4 | 0.56 | 0 | 1178 |
| Snack44509 (AI) | — | 14 | 6 | 0 | 0 | 5 | 0.54 | 0 | 940 |
| Dreddip80771 (AI) | — | 17 | 5 | 0 | 0 | 5 | 0.63 | 0 | 750 |
| MemeSnug (AI) | — | 13 | 3 | 0 | 2 | 7 | 0.35 | 0 | 630 |
| REExclGohan (AI) | — | 14 | 5 | 0 | 0 | 5 | 0.48 | 0 | 628 |
| 62dette | — | 68 | 0 | 1 | 0 | 0 | 13.60 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.