ENLISTED ROLL CALL

every match, every player, every stat

Manchuria RadioConfrontation · confrontation · SQUADS · standard
2026-06-17 16:53start (UTC)
18:19length
641kills
Team 1winner

decode: proto 304 · 2117 stat syncs · 638 zone events · 681 soldier mappings · 3.52s · game 0.7.5.78

Scoreboard

Factions: Japan vs USSR — sides not determinable for this mode

Team 1 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
MayflS131610135.9527529
ALLCASH#1109532037.2736885
Winsfin (AI)1950031.0632605
BYCTEREADER (AI)1550450.5022029
Silver (AI)32210060.9702015
mantvid007 (AI)2260260.7111969
GaryMon14916 (AI)2360250.7921954
charlebox (AI)12211850.5201748
yulama (AI)2060050.8311320
fdasts8p8h (AI)400230.200664

Team 2 (11)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
KORON10846 (AI)40141051.3812335
juliiwsinz (AI)30151070.6712265
LordGent (AI)24501470.6201729
MarcelKam (AI)30150080.6501660
Kiba48465 (AI)28130051.0801640
Crow49689 (AI)17501680.4011554
alexsterfire (AI)18701060.4611489
LilVinas (AI)1790050.6111334
EvanLotaton (AI)1970470.4301229
Petell52994 (AI)16110070.310810
ПОЛОСАТАЯ_САСАКА 000000.0000

Captures

1–4 of 4 captures
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Time ZoneTeamSoldiersCredited players
3:43sector_3_bTeam 115ALLCASH#1, MayflS, Winsfin, GaryMon14916
6:38sector_4_aTeam 211juliiwsinz, alexsterfire, LilVinas, Crow49689, KORON10846
13:04sector_4_aTeam 115ALLCASH#1, MayflS, Winsfin, mantvid007, yulama, GaryMon14916, BYCTEREADER
18:10sector_5_aTeam 15ALLCASH#1, Winsfin, BYCTEREADER
1–4 of 4 captures
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All decoded stats (281 values) — raw JSON

1–21 of 21 players
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Playerbattle_score battle_timedeathsfriendly_fire_squad_spawnskillssquad_deathsassistsbest_possessed_infantry_killstreakkills_by_playerkills_while_attacking_pointpoints_capturedengineer_building_usageengineer_rally_point_usagelong_range_killstank_killsartillery_killsbest_killstreak_artillerybest_killstreak_grenadebest_killstreak_machine_gunbest_killstreak_riflebest_killstreak_submachine_gunbest_possessed_infantry_killstreak_10grenade_killsheadshotskills_by_anti_tank_kindkills_by_assault_kindkills_by_mgun_kindkills_by_radioman_kindmachine_gun_killsrifle_killsshotgun_killssubmachine_gun_killsbest_killstreak_pistolfirst_bloodfortification_builtkills_by_engineer_kindkills_by_pilot_fighter_kindkills_by_rifle_kindkills_using_aircraftlauncher_killspistol_killstank_kills_by_anti_tank_kindtank_kills_by_assault_kind
TOTAL44763182606351256261099110741226626363655231674461392123223596325529034711127103366111
MayflS75291003224131372411161323232737311518240281276123312733
ALLCASH#1688510061541093122710053322014417248171421193524252911411066111
Winsfin (AI)260596818419353954
KORON10846 (AI)233584229640553171411
juliiwsinz (AI)226588745830745141511
BYCTEREADER (AI)20299193061557265322
Silver (AI)20159083363265220211
mantvid007 (AI)196990931622674156211
GaryMon14916 (AI)1954924295235731262111
charlebox (AI)174892723612532721991
LordGent (AI)17298623982474412577
MarcelKam (AI)16608554693085419151
Kiba48465 (AI)16409532652855823131
Crow49689 (AI)155483543917833135188
alexsterfire (AI)14899053971862237155
LilVinas (AI)133491128617523991
yulama (AI)1320930246205341262
EvanLotaton (AI)1229875448197426722
Petell52994 (AI)8108805181672411
fdasts8p8h (AI)664961204431111
ПОЛОСАТАЯ_САСАКА
1–21 of 21 players
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Weapon breakdown

1–25 of 192 weapon rows1238next ›
per page
Player WeaponKills
environment / unattributed1
ALLCASH#1Madsen25
ALLCASH#1Mosin M91 3024
ALLCASH#1Artillery15
ALLCASH#1Pps 4214
ALLCASH#1Ptrd 417
ALLCASH#1environment / unattributed6
ALLCASH#1Explosion Pack6
ALLCASH#1Cannonshvak3
ALLCASH#1Su Fab1002
ALLCASH#1Arisaka Type 99 Early Short2
ALLCASH#1Arisaka Type 99 Long2
ALLCASH#1Molotov2
ALLCASH#1Gunshkas1
ALLCASH#1Mosin M19071
ALLCASH#1Nagant M18951
ALLCASH#1Toz B1
BYCTEREADERMosin M19074
BYCTEREADERWinchester 18953
BYCTEREADERNagant M18952
BYCTEREADERPps 432
BYCTEREADERSks 442
BYCTEREADERBerezin Smg1
BYCTEREADERPpd 341
Crow49689Arisaka Type 99 Long Sniper5
1–25 of 192 weapon rows1238next ›
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.