decode: proto 304 · 2263 stat syncs · 814 zone events · 793 soldier mappings · 4.45s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| -III- | — | 84 | 43 | 2 | 71 | 13 | 0.97 | 0 | 5565 |
| Perro_ruso_URSC | — | 27 | 16 | 0 | 12 | 11 | 0.42 | 0 | 2224 |
| Pewnladoo@live | — | 23 | 7 | 1 | 10 | 8 | 0.59 | 0 | 1884 |
| Dominice1944 | — | 27 | 16 | 0 | 6 | 14 | 0.30 | 0 | 1671 |
| Egor15#2 | — | 13 | 5 | 0 | 7 | 13 | 0.19 | 0 | 1017 |
| myuglybaby1234@psn | — | 12 | 3 | 0 | 5 | 3 | 0.52 | 0 | 848 |
| Murena111@psn | — | 16 | 1 | 0 | 0 | 6 | 0.64 | 0 | 610 |
| daCastr8r@psn | — | 9 | 0 | 1 | 0 | 5 | 0.45 | 0 | 585 |
| Riggedd7 ✗ | — | 12 | 0 | 0 | 0 | 7 | 0.36 | 0 | 435 |
| DrainBamage | — | 10 | 1 | 0 | 0 | 7 | 0.38 | 0 | 400 |
| VeeDen (AI) | — | 1 | 1 | 0 | 0 | 6 | 0.03 | 0 | 60 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Ollyflowey1 | — | 109 | 35 | 6 | 14 | 3 | 4.54 | 2 | 7781 |
| ako807 | — | 87 | 49 | 4 | 0 | 6 | 1.98 | 2 | 6081 |
| warior64 | — | 57 | 25 | 2 | 29 | 4 | 2.11 | 3 | 4861 |
| Lazarus18 | — | 45 | 34 | 0 | 0 | 7 | 1.29 | 3 | 3880 |
| tibicoo | — | 42 | 15 | 2 | 1 | 6 | 1.91 | 1 | 3235 |
| HhhChiken197@psn | — | 23 | 11 | 0 | 19 | 8 | 0.66 | 3 | 3172 |
| LedPoisoning | — | 31 | 14 | 0 | 0 | 6 | 1.29 | 0 | 2405 |
| DRWHITEWOLF#1 | — | 36 | 11 | 0 | 13 | 2 | 6.00 | 0 | 2042 |
| NoBaRiGaming | — | 46 | 0 | 4 | 0 | 0 | 46.00 | 0 | 0 |
| OlecBinZ | — | 26 | 0 | 0 | 0 | 0 | 1.30 | 1 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:05 | sector_1_a | USSR | 7 | OlecBinZ, warior64, Lazarus18 |
| 5:20 | sector_2_a | USSR | 15 | HhhChiken197@psn, Lazarus18, tibicoo, ako807 |
| 8:44 | sector_3_a | USSR | 8 | warior64, Lazarus18, ako807 |
| 11:05 | sector_4_b | USSR | 12 | HhhChiken197@psn, Ollyflowey1 |
| 16:07 | sector_5_a | USSR | 9 | HhhChiken197@psn, warior64, Ollyflowey1 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.