decode: proto 304 · 2265 stat syncs · 0 zone events · 871 soldier mappings · 4.03s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| GaruCza1@psn | — | 120 | 87 | 0 | 0 | 4 | 6.32 | 0 | 7970 |
| lucadamian236 | — | 57 | 36 | 0 | 0 | 6 | 1.50 | 0 | 4257 |
| yuh616 | — | 49 | 42 | 2 | 0 | 3 | 3.77 | 0 | 3935 |
| thepiper1@psn | — | 65 | 21 | 2 | 12 | 9 | 1.51 | 0 | 3508 |
| Zairry65376 (AI) | — | 23 | 12 | 0 | 10 | 7 | 0.57 | 0 | 2334 |
| mima31180 (AI) | — | 33 | 18 | 0 | 10 | 8 | 0.73 | 0 | 2084 |
| totobabo311 (AI) | — | 29 | 21 | 0 | 0 | 7 | 0.74 | 0 | 1965 |
| ChayLast (AI) | — | 24 | 8 | 0 | 0 | 6 | 0.73 | 0 | 1715 |
| twitchtvinsnop (AI) | — | 28 | 13 | 0 | 0 | 6 | 0.72 | 0 | 1640 |
| 6e8txgy3d (AI) | — | 6 | 3 | 0 | 14 | 8 | 0.14 | 0 | 1276 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Tima_medny | — | 78 | 18 | 2 | 0 | 6 | 2.60 | 0 | 3865 |
| Songoku940307@live | — | 75 | 23 | 2 | 0 | 7 | 1.60 | 0 | 3440 |
| narkenze (AI) | — | 22 | 10 | 0 | 36 | 9 | 0.43 | 0 | 2342 |
| youdan81410 (AI) | — | 35 | 20 | 0 | 0 | 9 | 0.66 | 0 | 2109 |
| ErSwagFoY (AI) | — | 28 | 15 | 0 | 14 | 8 | 0.60 | 0 | 1932 |
| Skinziction (AI) | — | 23 | 17 | 0 | 8 | 8 | 0.47 | 0 | 1638 |
| DhanterYang (AI) | — | 27 | 8 | 0 | 0 | 10 | 0.47 | 0 | 1364 |
| Litty2591 (AI) | — | 18 | 7 | 0 | 2 | 7 | 0.43 | 0 | 1298 |
| LULYMING (AI) | — | 11 | 9 | 0 | 6 | 4 | 0.48 | 0 | 1154 |
| TheSenstore (AI) | — | 16 | 9 | 0 | 0 | 6 | 0.47 | 0 | 1134 |
| emanuel36606832 ✗ | — | 6 | 4 | 0 | 0 | 4 | 0.38 | 0 | 310 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:15 | sector_1 | Japan | 0 | |
| 10:33 | sector_2 | Japan | 0 | |
| 12:15 | sector_2 | Japan | 0 | |
| 17:19 | sector_3 | Japan | 0 | |
| 20:55 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.