decode: proto 304 · 2299 stat syncs · 734 zone events · 861 soldier mappings · 6.13s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| moonmanlan1 | — | 66 | 48 | 0 | 10 | 10 | 1.02 | 1 | 4446 |
| Key_the_slime | — | 38 | 32 | 0 | 45 | 8 | 0.79 | 1 | 4225 |
| lulux#2 | — | 51 | 28 | 0 | 20 | 10 | 1.04 | 0 | 3674 |
| TechNoShock3561@live | — | 52 | 23 | 1 | 1 | 8 | 0.75 | 1 | 2849 |
| BrodyMBA@psn | — | 27 | 23 | 1 | 1 | 10 | 0.71 | 1 | 2814 |
| TraDawg56@live | — | 31 | 11 | 2 | 0 | 9 | 0.56 | 0 | 2050 |
| JayBombsClinic32@psn | — | 12 | 10 | 0 | 5 | 11 | 0.25 | 0 | 1526 |
| kaychrmcc@psn ✗ | — | 15 | 6 | 1 | 10 | 13 | 0.19 | 0 | 1178 |
| Odd-guy95@psn | — | 19 | 11 | 0 | 0 | 6 | 0.86 | 0 | 1025 |
| Cookermoose@live | — | 8 | 4 | 1 | 0 | 9 | 0.22 | 0 | 955 |
| jaykeebangwange (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| HERRMPC | — | 121 | 29 | 9 | 0 | 1 | 24.20 | 0 | 8275 |
| j0n117 | — | 112 | 31 | 3 | 44 | 3 | 5.60 | 0 | 7056 |
| sghunsaker | — | 41 | 7 | 1 | 33 | 7 | 1.17 | 0 | 4114 |
| orus98 | — | 45 | 31 | 2 | 52 | 5 | 1.45 | 0 | 4092 |
| Gaius-holmes | — | 45 | 13 | 0 | 0 | 8 | 0.87 | 0 | 1850 |
| scogginscc | — | 28 | 3 | 2 | 0 | 7 | 0.72 | 0 | 1825 |
| Knott_Now@psn | — | 31 | 23 | 0 | 0 | 10 | 0.82 | 0 | 1735 |
| SpandexImpala52@live | — | 31 | 11 | 0 | 0 | 8 | 1.00 | 0 | 1660 |
| SomaticWeb4851@live | — | 24 | 10 | 0 | 0 | 7 | 0.77 | 0 | 1110 |
| ILOROOOOOT | — | 18 | 0 | 0 | 0 | 0 | 0.67 | 0 | 0 |
| Goddybucz (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.50 | 0 | 0 |
| TommyForest (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 10:21 | sector_1_a | Axis | 11 | TechNoShock3561@live, BrodyMBA@psn, Key_the_slime, moonmanlan1 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.